The Future Perfect Mapmaker contains five different tilesets. These are Laboratory, a sterile futuristic lab, Egyptian, an ancient tomb/temple with many wall paintings, Horror, a decaying haunted mansion complete with crypts and torture rooms, Military, a stronghold stocked with tons of supplies, and Virtual, a plain, blue computer simulation.
There are more than 30 different tiles to place and more than 4 types of tiles. On the TSFP Mapmaker the special tiles debut: the death room and slide.
In TSFP there are various types of items, including:
- Start All
- Team Start
- Assault Start
- Radio Controls
- Movable Items
- Bag and Bases
And more types.
New options were added to tile lighting. Tiles can switch or pulse between two different colors (not just between black and another color), and in story mode, logic can be used to trigger lighting changes.
Story Al are the enemies in the custom story mode. You can configure enemies as to their starting behavior, inventory, and many other options.
Logic is all settings of objectives, time, counter, score, messages, awards, etc. of story mode. All configurations are used to create one mission, then you place it in Logic.
Console Differences Edit
The Mapmaker performs somewhat differently between the three consoles. Also, some significant gameplay differences exist.
|TimeSplitters Future Perfect Mapmaker Console Differences|
|Point of Difference||PlayStation 2||Xbox||GameCube|
|Relative Length of Map Name (widescreen setup enabled where applicable)||abcdefghijklmnopqrstuvwxyz12345||abcdefghijklmnopqrstuvwxyz1||abcdefghijklmno|
|Mapmaker online multiplayer capability||Yes||Yes||No|
|Number of selectable TS1/TS2 Music tracks||17||17||3|
|Autoguns will target bots||No||Yes||No|
|Story mode's Mag-Charger||Fully functional||Piercing mode is blinded||Piercing mode is blinded|
|Glitched one-way walk-through wall||Opaque||Transparent||Transparent|
|Maximum number of Bots in Mapmaker||7||10||7|
|Assault mode's compass||Always on||Always on||Conditionally available|
|Tile Lighting is shown in editor's 3D view||Yes||Yes||No; everything is white|
|Tile Lighting is stable amid variety||Yes||Yes||No; flickering prevalent|
|Tile Lighting affects all items placed||No||No (though more than PS2)||Yes|
|Switches in Multiplayer maps||Can be destroyed||Indestructible||Can be destroyed|