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Sci-Fi Handgun

Sci-fi Handgun
scifi_handgunpic.jpg
Ammo TS2: 30/200
TSFP: 16/200
Fire Rate
bullets per sec/cartridge time
TS2: 6 p/s
TSFP: Semi-Automatic
Reload Time TS2: TS2 SRT (1 sec)
TSFP: 2.5 seconds
Damage (per Single Shot)
Head/Body/Leg
TSFP: 20%/13%/9%
TS2: 10%/5%/3%
Type Firearm
Zoom Yes
Primary Fire Fires energy core (TS1), normal (TS1)
Secondary Fire Fires ricocheting energy core (TS1),
ricochets of walls (TSFP), (TS2: N/A)
Games All

The TimeSplitters 1 version of this weapon is automatic. It has a clip size of 30 and can fire standard bullets at a fairly fast rate. It also has a secondary fire of ricocheting bullets, but this mode fires fewer rounds per second. These ricocheting bullets can bounce about the room and hit you as well as your opponent.

When "if best" is switched on, the Scifi Handgun ranks as the 6th best weapon on TS1, on the same level as the Assault Shotgun and Shotgun (x2).

The TimeSplitters 2 version of this weapon, while maintaining the same appearance, is significantly inferior to the TimeSplitters 1 version. The primary fire mode ricochets as well as the secondary fire mode, the rounds (changed to plasma rounds rather than standard bullets) move much slower and do a significantly smaller amount of damage, and the gun fires in burst of three rather than being controllable by the player. It is commonly confused that Action Replay codes can be used in TimeSplitters 2 to acquire a beta Sci-Fi Handgun. However, this is in fact the "Mox Weapon", but the Sci-Fi Handgun model is used due to the fact that the "Mox Weapon" model was removed from the disc.

The TimeSplitters Future Perfect version of this weapon is a vast improvement over the TimeSplitters 2 model, which was regarded as a rather low-grade weapon. It can fire as quickly as you can pull the trigger, is very accurate, has a high damage rating, and also a small zoom ability. TimeSplitters Future Perfect's version of the weapon has the ability to fire ordinary blue plasma rounds or slower-moving, green, rebounding rounds. The green rounds have the same strength as normal fire. As always, care is advised whilst the rebound function is active, as shots carelessly fired at a wall right in front of you may bounce back at you. Also note that the speed of the shot in Future Perfect ricochets at the same speed.

The compulsory 3-shot-burst has also been removed from this version, along with the ability to turn the rebound shots on and off, making it a much more user friendly weapon. It has a magazine capacity of 16 and an unusually large amount of reserve ammo, making it a very useful weapon in your arsenal.



Of course, two Sci-Fi handguns are better then one. In arcade matches against non-computer opponents, there's a trick with the handgun (dual-wielding for best measure) that lets you confuse your buddies, and allows you for a quick getaway within the confusion. This will only work in corridor spaces--the arcade level Bunker is a snap for this throughout the level. When an enemy is chasing you--knowing that you'll probably get hit a few times, turn around, flick the Reflective Bullet function on, and let loose in a spiral around you, aiming only at the walls, floor and ceiling. The sharper the angle that you shoot it off at, the more that this "Bullet Wall" will be concentrated. Your pursuer will probably try to dodge the best he can--and eventually, start to back off from the flood--or just flat out panic. His vision of you will also be obscured by tons of sparks, giving you the few short seconds you need to escape. It is not recommended to try this multiple times in a row, as your opponent may become aware of the tactics.

The Scifi Handgun in TS1
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The Sci-fi Handgun in TS2
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The Sci-Fi Handgun in TS3
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Dual TS3 Sci-Fi Handguns
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TriviaEdit

  • The Sci-Fi Handgun appears in Neo-Tokyo and Robot Factory. This means that the gun is around 300 years old. However it also appears in Time To Split, albeit a new version. This is strange, as the gun will also appear in the machine wars as the "new version", indicating that the older Sci-Fi Handgun was kept in production, or was a military surplus.

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