|Ammo||20/180 plasma rounds|
| Fire Rate|
bullets per sec/cartridge time
| Primary : 4 bps|
secondary : 5.75 bps
| Damage (per Single Shot)|
| Primary : 100%/45%/18%|
Secondary : 100%/19%/8%
|Primary Fire||Plasma rounds|
|Secondary Fire|| Weaker, slower plasma rounds|
at higher rate of fire
The Raygun is a fully automatic, futuristic pistol that only appears in TimeSplitters. The design is very comical, especially compared to some of the other weapons of the TimeSplitters series.
The weapon uses the same ammunition as the Raygun Carbine and other SciFi weapons, with two distinctive firing modes:
1. Semi-Automatic fire: Releases what appear to be red plasma orbs, which travel straight in accordance with the direction fired in. These cause little damage to opponents but with a good technique can be a lifesaver in long, narrow corridors, as the player can effectively build a "wave" of plasma shots which bombard an enemy at a continuous rate, thanks to their slightly slower firing speed, perhaps making them more of a threat in these situations than their alternate fire mode.2. Fully Automatic fire: Releases faster-travelling plasma bolts, which if dealt on an enemy create similar damage to a pistol shot. This mode is noted for not causing deaths with a headshot.
It appears in Planet X as apparent standard issue to both red and green aliens in the first part of the mission, and also in Spaceways, more commonly wielded by waiting passengers and other enemies in the spaceport's reception, waiting areas and landing/bording platforms.
With a proper rhythm of pressing the primary-fire button, it is possible to fire the primary fire as fast as the secondary fire, meaning in the hands of skilled players, the secondary fire is practically useless.
- When "if best" is switched on, the Raygun ranks as the 9th best weapon on TS1, on the same level as the M16 (x2).