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This page is for the minor non-playable characters (NPCs),non-playable AI in TimeSplitters that don't have a big enough role to merit their own page, as well as removed characters. Note: Most of the names haven't been confirmed.

TimeSplitters Edit

Taxi (Spaceways) Edit

Spaceways Taxi
Taxi
Species Vehicle
Native TimeZone 2035
Relations Chicago Taxi
Appearances Story- Spaceways

The Spaceways Taxis are Vehicles that appear on Spaceways. They are essentially animated scenery as they have no function in the game & are not interactive in any way. They appear at regular time intervals, they cannot be damaged & cause no damage to a player standing in front of them they simply push the player out of the way. Their appearance being yellow with a black chequered design gives them the appearance of futuristic American taxis (based heavily on those that appear in The Fifth Element), but they drive on the left (Free Radical was based in England). They fly a short distance above the ground & lean into corners as they go round them & have a convincing dipping motion when they stop. Their blacked out windows mean no driver or passengers are visible.

TimeSplitters 2Edit

Alien Fly Edit

Alien Fly
Bee Aliens TS2
Species Alien/Insect
Native TimeZone 2280
Relations N/A
Appearances Story- Return to Planet X; Space Station

The Alien Flies are encountered in Return to Planet X and in Space Station. On Planet X they appear from giant hives encountered after repelling the beach attack; on the Space Station, they appear out of nowhere underneath the Time Machine. It is best to run past and ignore them as there is no benefit to killing them. Attacking in swarms, a single shot is required to kill a single fly and there is a limited number that will attack.

A technique which involves attaching a plasma grenade to a single fly can destroy an entire swarm at once, but this may be considered impractical if the player wishes to conserve firepower.

They are considered to be the only native species of Planet X.

Bee Edit

Bee
Dolphin 2013-03-10 09-29-43-01
Species Insect
Native TimeZone 1920
Relations N/A
Appearances Story- Aztec Ruins

The Bees appear in the Aztec Ruins. They are encountered close to the beehives which can be shot with a flaming Crossbow bolt to stymie further attack, however it won't kill existing bees and they will still cause harm.

The hives appear in several places near the beginning of the level but have been removed from the Arcade Map. The number encountered depends on the difficulty; the number of hives increase with each harder difficulty. The final one turns up in the hallway to the temple itself on Hard mode.

Big Tony's Brother Edit

Big Tony's Brother
Big tony's brother
Species Human
Native TimeZone 1932
Relations Big Tony (Brother)
Appearances Story- Chicago

Big Tony's Brother is a non-playable character in the Chicago level. His car (based on a 1932 Buick Pheaton), armed with machine guns, must be destroyed before it gets away. If successful, he will have a fiery crash outside of a tunnel. It is unknown what he looks like as his only appearance was in the car.

Some believe that Big Tony's Brother may be Mr. Big, but it is more likely that "Mr. Big" is just a nickname that Jake Fenton gives to Tony.

After destroying the car, taking a closer look at it reveals that there is nobody in any of the seats. However, in the Fall Out challenge where the same car is seen, this time stationary, Louie Bignose appears to be the driver.

Biohazard Container Edit

Biohazard Container
TimeSplitter Machine
Species TimeSplitter
Native TimeZone 1990
Relations Reaper Splitter
Appearances Story- Siberia

The Biohazard Container features on the Siberia level underneath Oblask Dam. It contains a frozen, motionless, mutilated Reaper Splitter. It has its own health bar, though has no weaponry and does not react when attacked. It is however surrounded by several Zombies.

It is found next to the Time Crystal, though the Biohazard Container will not be there initially on Normal and Hard mode. To cause it to rise, you must restore the power (by using the disc obtained in the level), which causes it to surface. On Easy, it's simply surfaced by default. It is easily destroyed with three Timed Mines.

Cardboard Characters Edit

Main article: Cardboard Characters

Consultant Edit

Consultant
IMG 20170210 221628
Species Human
Native TimeZone 1932
Relations Accountant, Lawyer
Appearances Story- Chicago
Arcade League- Men in Grey

The Consultant is a suited, generic character featured in both the Arcade League challenge, Men in Grey and as a civilians on the Story level, Chicago. His appearance is very similar to the other civilians of the time period, the Lawyer and the Accountant, but with an altered body shape and changed face formation. He also sounds like Jimmy Needles, which can be used to find him if having trouble.  It is unlikely there is an obvious overlying reason why he was omitted as a playable character, while his fellow Lawyer and Accountant Assault comrades were included.

He also possesses his own "character icon" that other playable characters have, as seen here.

Pic


Floor Turret Edit

Floor Turret
Species Robot
Native TimeZone 2315
Relations N/A
Appearances Story- Robot Factory

The Floor Turret is a unique enemy that only appears during the Robot Factory story mission. It appears as a small, mobile bot, that bears a slight resemblance to a Roomba, though is more angular in appearance, and has a much different task. Approaching this bot causes its top hatch to open, revealing a laser gun, and its front hatches to open, revealing four homing missiles. The turret can turn 90 degrees to the left and right, but cannot aim at enemies behind it- It must manually turn to face them. Getting in front of it causes it to fire homing missiles. It can fire four, until it has to reload, which it won't do until its target is out of range. Despite how dangerous this enemy seems, it is in fact an invaluable resource on harder difficulties; The reason being it is carrying a Health Pack on its back. Considering how difficult the robot factory is on harder difficulties, this enemy can prove to be a lifesaver if players are cautious. They must grab the pack before destroying the robot; Destroying it before so will cause the health pack to be lost for good. The smart thing to do is to sneak around it and leave it alive until you desperately need the health, then head back towards the bot, grab the health pack, and quickly destroy it before you receive retaliation. The health pack is notable for being the only health pack in the entire TS2 story; only armor is otherwise found to extend your life.

Gasmask Special Forces Edit

Gasmask Special Forces
Gasmask Special Character Select
Species Human
Native TimeZone 1990
Relations N/A
Appearances Story- Siberia

The Gasmask Special Forces (Gasmask Special in the game's files) are non-playable characters in the Siberia level. These characters are very similar to the Special Forces unit in the game, and are even referred to as such. They are commonly confused with Trooper Black, although they wear darker uniforms and have yellowish stripes on them. During the last stage of the mission these soldiers are deployed to exterminate all unidentified personnel and mutants in the Oblask Dam facility. They will initially concentrate on hunting mutants, but they will attack you once the mutants are dead.

Through a texture swap on Gamecube emulator, Dolphin, the Gasmask Special is playable. Also through cheats (Such as Cheat Engine) on the Dolphin emulator, you can play as the character itself.

The Gasmask Special has programmed stats; it is a 3-star bot, and all three of its stats (Accuracy, Agility, and Stamina) are 12, only on par with most Sergeants rather than the other Troopers.

Gunship Edit

Gunship
TS2 Gunship
Species Vehicle
Native TimeZone 1990
Relations Helicopter
Appearances Story- Siberia
  • Beta Version
  • Final Version

The Gunship is fought once you reach the top of Oblask Dam in Siberia on Normal and Hard settings. It is the second boss fight after the Biohazard Container and defeating it is the last major objective of the level.

The gunship has an automatic weapon and four rocket launchers in its arsenal, making it very threatening at the end of the level when your health may be low.. The easiest way to defeat it is with the Gun Emplacements. However it isn't advised to target it while the Special Forces are advancing, as their imminent threat is far more dangerous than the gunship's, since they can use their grenade launchers on their Soviet S47s to deal heavy damage while you're focusing on the gunship.

Due to the open nature of the level, its possible to fight this boss directly after restoring power, and before destroying the Container. In this case, it wouldn't make sense for it to appear, because Special Forces aren't deployed until after you destroy the Container. The boss plays out like normal, but it has no health bar, and Special Forces still attack despite not being deployed. It is possible to complete the level normally after this, though you must head back to destroy the Container (and kill the Mutants if you're playing on Hard mode.)

Although it appears to be a American Boeing AH-64A Apache in the beta version of TimeSplitters 2, it appears as a Soviet Mil Mi-24D 'Hind-D' in the final version.

Hoverbot Edit

Hoverbot
HoverBot
Species Robot
Native TimeZone 2315
Relations N/A
Appearances Story- Robot Factory

Hoverbots appear in Robot Factory. One accurate shot will cause them to explode, but close proximity to this explosion will cause significant damage to the player.

They are dispersed from cannons on the walls, however, not all of the cannons release Hoverbots. It is advisable to keep a comfortable distance when shooting at them and to be aware of any upcoming cannons, as they will usually be accompanied by other stronger enemies. Their method of attack is to get close to the character, and causing an alarm to occur, summoning ChassisBots to attack as well as causing all Hoverbots currently in "storage" in the area to activate as well. They can also self-destruct.

Machinist's Robot Edit

Main article: Machinist's Robot


Motion Robot Turret Edit

Motion Robot Turret
Mrobotturret
Species Robot
Native TimeZone 2315
Relations Robot Turret
Appearances Story- Robot Factory
Challenge- But Where Do The Batteries Go?

The Motion Robot Turret appears on Robot Factory and the But Where Do The Batteries Go? Challenge. Their initial appearance is like the Robot Turret, a barrel, and also like the Robot Turret, the lid lifts to reveal two cylindrical tubes, serving the purpose of eyes and guns. However, the Motion Robot Turret has spider-like which it can use to maneuver which makes simply avoiding it complicated.

The Motion Robot Turret fires green Sci-Fi plasma bullets at the opponent. The most effective way to defeat the Motion Robot Turret is to shoot at its eyes. After several shots the Motion Robot Turret's head will unhinge and neutralize the threat.

NeoTokyo Civilians Edit

NeoTokyo Civilians
NeoTokyo Civilans
Species Human
Native TimeZone 2019
Relations N/A
Appearances Story- NeoTokyo

The NeoTokyo Civilians are on the level of NeoTokyo. There are five in total, three females and two males. Where as the females are not seen elsewhere in the game, the two males appear to be Accountant and Lawyer, but dressed in more casual clothes than those worn by the playable versions of these two Arcade Mode characters. Each civilian behaves similar to a Story AI set to patrol, with each having a wait point on either end of their patrol route.

NeoTokyo Patrol Car Edit

NeoTokyo Patrol Car
TS2 Policecar
Species Vehicle
Native TimeZone 2019
Relations Riot Officer
Appearances Story- NeoTokyo
Challenge- Escape from NeoTokyo

The levitating NeoTokyo Patrol Car patrols the streets of NeoTokyo in search of wanted criminal Ghost. If the player should step into the field of vision, they will sound an alarm, alerting a squad of Riot Officers. On the Temporal Uplink, their area of sight is shown as a red shape pointing from the front of the car.

As well as appearing in the NeoTokyo Story mission, they also appear in the Challenge, Escape from NeoTokyo, where they are now after Chastity for the much smaller reason of being out past curfew. Here, the Patrol Cars can use underside-mounted plasma cannons to open fire on the player, dealing one-shot kills. They also appear here stationary on the ground as a road block which gives a chance to get a closer look at them.

Like many other aspects of the NeoTokyo level, the patrol cars are based on the 'police spinners' from Blade Runner. On closer inspection, the badge on the side of the car reads 'FRD PD'.

NeoTokyoan Suit Edit

NeoTokyoan Suit
NeoTokyoan Suit
Species Human
Native TimeZone 2019
Relations N/A
Appearances Story- NeoTokyo

The NeoTokyoan Suit is a gray-haired gentleman wearing a suit, who appears briefly in the cutscene for NeoTokyo before getting pushed aside by Krayola. He does not appear anywhere else in the game.

Portal Daemon Edit

Portal Daemon
Cropolite2
Species Demon
Native TimeZone Unknown
Relations Cropolite (Alias)
Appearances Story- Notre Dame

The Portal Daemon, also titled the Cropolite, was a giant demon summoned by Jacque de la Morte or having entered this dimension through spacetime rifts opened by the TimeSplitters and Jacque de la Morte's meddling with the Time Crystals. It was said the full moon signaled his entrance.

After Viola and Mister Underwood ventured from the underground to the cathedral rooftops to defeat Jacques, the Portal Daemon entered and attacked.

The Portal Daemon attacks by firing missile-like lasers from its eyes.

While there is no selectable giant Cropolite, there is a human-sized version playable in both TimeSplitters 2 and Future Perfect.

It is possible to play as the Portal Daemon or use it as a Bot by using cheats. As a Bot, if it dies, its death animation is glitched, and it will not respawn. Controlled by the player, the death animation is still glitched, but you can respawn. You retain the giant size of the Portal Daemon, meaning it is impossible to enter or leave certain buildings, and you are a massive target to be attacked. If you insert it as a story enemy in Mapmaker, it will behave as it does in the main story.

What's interesting to note is the Portal Daemon can be lit on fire. This is impossible in the story, but if you use the aforementioned cheats, you can light it on fire in a mapmaker story. This breaks its boss AI, and it will behave like a normal bot, running around on fire until it dies.

Outside of the massive size, the difference between the Portal Daemon and the Cropolite is the former only uses two of the Cropolite's pain sound effects. Strangely, this trait only applies to Story Mode. In Arcade, it has all of the Cropolite's pain and death sound effects.

Railbot Edit

Railbot
Railbot
Species Robot
Native TimeZone 2315
Relations N/A
Appearances Story- Robot Factory

Rail mounted robots that serve the purpose as both cameras and subsequent autoguns, they can pass through several rooms in the factory. They can also be controlled by the player using specific terminals and used to shoot. These bots are easy to destroy but can be quite damaging if left to their own devices. They are quite similar to the railbots in TimeSplitters Future Perfect although they can only attack while on the rails, falling off once destroyed.

Robot Turret Edit

Robot Turret
Species Robot
Native TimeZone 2315
Relations Motion Robot Turret
Appearances Story- Robot Factory
Challenge- But Where Do The Batteries Go?

The Robot Turret appears on Robot Factory. They appear as a barrel at first, but when a player moves into its proximity, the lid lifts to reveal two cylindrical tubes, serving the purpose of eyes and guns.

They are similar to Motion Robot Turrets but Robot Turrets cannot move and act as a stationary turret. They also fire green Sci-Fi plasma bullets at the opponent, but cannot aim up and down as the Motion Robot Turrets can. The only way to defeat one is to shoot at its eyes. After several shots the Robot Turret's eye area the raised portion will explode.

Taxi (Chicago) Edit

Chicago Taxi
Species Vehicle
Native TimeZone 1932
Relations Big Tony's Brother, Spaceways Taxi
Appearances Story- Chicago

Chicago Taxi is a non-playable character in the Chicago level, it is a car based on the 1932 Buick Pheaton, like Big Tony's Brother's car. It appears in all 3 difficulties & is summoned by using a phone box once the nightclub pass has been obtained. The taxi travels from the far end of the street to the nightclub & back, on the way the gates which are locked at the start of the level open for it, it drives on the right & swerves around Tony's brother's wrecked car, but not around the wheel which came off it. The taxi is interactive in a minor way in that the windows can be smashed & bullet holes can be shot in it, bullet holes in the wheels turn with the wheels. But this is the only damage which can be caused & the driver cannot be harmed even with TNT. Similarly the taxi causes no damage to players if they stand in front of it, it simply pushes them out of the way. The taxi has very little use in the game, its ability to open the gates is of no help as it only appears once the nightclub pass has been obtained & with the pass players can open the gates anyway. However in 2 player it allows the player without the card to get through the gates before they have been unlocked which could be useful if the other player has died dropping the card in an awkward place. The taxi can also be used as moving shelter from enemy fire. Only 1 taxi appears at a time, and attempts to call more get a message saying all taxis are busy. When a new one is called any damage to the previous one is gone.

TimeSplitter Machine Edit

TimeSplitter Machine
Species TimeSplitter Cyborg
Native TimeZone 2019
Relations Reaper Splitter
Appearances Story- NeoTokyo

The TimeSplitter Machine appears in NeoTokyo in the hacker's base. Upon entering the room he is in, he will fire blue electric bolts until the machine is deactivated. The Reaper Splitter may be killed, but this doesn't fulfill the mission criteria.

The TimeSplitter Machine has the top half of a Reaper Splitter and the bottom half in a machine displaying green liquid.

TimeSplitter Ship
TS2_TimeSplitter_Ship.png
Species Vehicle
Native TimeZone 2401
Relations TimeSplitter Mothership
Appearances Story- Space Station

TimeSplitter Ship Edit

TimeSplitter Ships fly by the Space Station during the final mission of the game, and it is a mission objective to destroy them using a Gun Emplacement. They can attack by firing yellow lasers, but this only happens when they're close enough, and even then, very rarely. The shots are also very easy to dodge, as they are not aimed, and only fly in front of the ship. 


TimeSplitters Future Perfect Edit

Beetle
TSFP Beetle
Species Insect
Native TimeZone 1994
Relations Beetleman
Appearances Story-Mansion Of Madness

Beetle Edit

Beetles appear in the Mansion of Madness. If you allow them to reach you, they will begin to eat your flesh. At most times, the beetles are seen more as a dark mass than as individual insects. They are killed using the flamethrower. They are small, and travel in large groups.

Cardboard Characters Edit

Main article: Cardboard Characters


Cleaning Robot Edit

Cleaning Robot
Cleaning Robot
Species Robot
Native TimeZone 2052
Relations N/A
Appearances Story-Breaking and Entering

The Cleaning Robot is a small robot that appears in Breaking and Entering. One needs to be called to progress in the level. It resembles a small, tracked tricycle.

Upon activation it will begin reeling off its pre-programmed advertisement as it cleans the office:

"I am the Sweet Suck PPT cleaning robot, I am ideal for both office and domestic use, no job is too small. I love filth, and my full range of accessories ensure no crevice is left untouched. I bring a smile to any owner's lips"

And also, if the player waits long enough:

"Never again feel ashamed to bring people into your home, after you have experienced the Sweet Suck PPT cleaning robot you will never want to do it yourself again"

Demon Fly Edit

Demon Fly
Species Insect, monster
Native TimeZone 1994
Relations Princess
Appearances Story- What Lies Below

Demon Flies are minor enemies encountered in What Lies Below during the battle with Princess. They are large, dog-sized flying creatures with two large wings, and long, drooping legs. Their faces are skull-like. Princess summons them as an attack. They merely fly around the arena, sometimes homing into you to deal damage. They mostly serve as a nuisance, and to distract you from targeting Princess's weakness (The canister in her mouth). Once Princess has been slain, they all die with her.


Edwina's Ghost
Edit

Edwina's Ghost
Edwina's Ghost
Species Ghost
Native TimeZone 1994
Relations Edwina, Deadwina, Ghost
Appearances Story- Mansion Of Madness

Edwina's Ghost is the ghost form of Edwina, making her one appearance in the Mansion Of Madness. Her face is similar (if not the same) as Deadwina. She, like the other Ghosts, aren't playable in Arcade, however, Edwina, and another dead version, Deadwina are there in her place.

Upon closer inspection (and it is difficult to see in the image to the right), one will notice that this ghost is actually taking the form of Deadwina, not Edwina (the only way to tell is to get very close to her and look at the mouth area).

She seems to be able to generate fire

Official unused dialog from Jo-Beth Casey indicates that there was supposed to be a mission featuring Edwina's ghost. The dialog confirms the mission going something along the lines of Deadwina being the possessed Edwina and Cortez and Jo-Beth had to help her from the demon possessing her. This mission or part of the story was scrapped prior to release.

Ghost Edit

Main Article: Ghosts

Ghost
Ghosts
Species Ghost
Native TimeZone 1994
Relations N/A
Appearances Story-What Lies Below

The Ghosts, not to be confused with Ghost, are enemies encountered in What Lies Below.

Their only attack is to float towards you until they make contact. The attack is a one-time deal as they perish afterwards. The danger lies in that they are invisible and immune to practically everything.

The only way to see and harm them is through the use of a Ghost Gun, which comes with Ghost Goggles designed to light up any specters in the player's vicinity.

When attacked the player's screen will fade colour to Black and White for a second before returning to normal with the player having lost anything between 5 and 15% of health or armour.

These ghosts always take the form of various other zombies found in the mansion, especially Clip Clamp and Gideon Gout.

There is a glitch on arcade mode where if the player gets killed by someone with a ghost gun, the game will display them as if they were a ghost.

Helicopter Edit

Helicopter
Helicopter
Species Vehicle
Native TimeZone 1963
Relations Khallos
Appearances Story - The Khallos Express

A pair of Helicopters appears in 1969 on The Khallos Express. The first one is easily dispatched by an activated SAM turret and then another by the Heatseeker. This is a point in the game where a Wormhole sequence involving both Cortez's appears. In the first instance the player must defend future Cortez while he destroys the helicopter, and in the other instance the roles swap round. The helicopter is a Kamov Ka-50 Chernaya Akula (Black Shark), NATO reporting name 'Hokum-A'. It entred service with the Russian Military in 1995. Only 10 were manufactured and all are in service with the Russian Air Force.

Janitor Edit

Janitor
Janitor
Species Human
Native TimeZone 2052
Relations N/A
Appearances Story- You Genius, U-Genix

The Janitor is a janitor, presumably working for U-Genix. He only has a cameo for a few seconds and doesn't appear in the level itself.

When Cortez cries out 'Damn it!' at the end of the 2052 levels, his shout attracts the attention of a cleaner wearing shades and sporting a grey moustache. Tipper is then shown in the arms of Kitten Celeste, saying 'Spaceman!', this showing a gag that Cortez's shout was so loud, Tipper was able to hear Cortez all the way from 1969.

Khallos (Jet Pack) Edit

Khallos
Old Khallos
Species Human
Native TimeZone 1969
Relations Henchman, Henchwoman, Elite Henchman, Elite Henchwoman, Booty Guard
Appearances Story- The Khallos Express

Khallos, sporting a jet pack, appears in 1969. He fires an unusual weapon, its projectile similar to that of the Sci-Fi Handgun of TS2. However, the projectile is slow moving and only causes weak damage. A glitch can make Khallos invisible but the jetpack can be seen.

Mark 1 Sentinel Edit

Mark 1 Sentinel
R100Ship
Species Robot
Native TimeZone 2052
Relations N/A
Appearances Story-You Genius, U-Genix
Fought at the end of You Genius, U-Genix, this is a prototype for the R-100 series fighter later seen in Something To Crow About. Compared to the R-100 fighters, these are slightly less durable, but they fire their machine guns faster and can shoot rockets. Also, their exhaust is red as opposed to the light blue of the complete version.

Princess Edit

Main article: Princess


R-100 Fighter Edit

R-100 Fighter
PTrWhus
Species Robot
Native TimeZone 2243
Relations N/A
Appearances Story-Something To Crow About

R-100 Fighters (Referred to internally as simply "flyingrobot") appear as enemies in Something To Crow About. They are finalized versions of the Mark 1 Sentinel, and were evidently given R-100 designations (Though relations to the actual R-100 Series is unknown). Compared to the Sentinel, these have a slower rate of fire and lack the rockets, but they are notably more durable.

Railbot Edit

Railbot
Railbot tsfp
Species Robot
Native TimeZone 2052
Relations N/A
Appearances Story-You Genius, U-Genix

Railbots appear in You Genius, U-Genix. They run around the rails and take a few bullets to destroy. They may sometimes drop down and become Spiderbots when damaged.


Rolling Robots Edit

Rolling Robot
Timesplitters4
Species Robot
Native TimeZone 2243
Relations UltraNet
Appearances Story-Something to Crow About

Rolling Robots appear in Something to Crow About. They travel by rolling as a ball, then open and turn into a turret when they get close to their target.

This type of robot may pose similarity to the well-known Droideka or 'Destroyer Droid' in Star Wars. They both move rapidly in ball mode and only attack when they deploy and are invincible during the 'Ball' phase. However the latter posses energy shields and move about on 3 spindly legs and are more humanoid in shape as well as being more thinner and colored in copper. The Rolling Bot, on the other hand, is a mere turret with 4 limbs to form its ball shape, and having no shields when deployed.

It will make short work of you if left unchecked, but a plasma grenade should generally do the trick. Upon destruction the machine 'shuts down' using noises similar to the sound made by closing doors in the well known game DOOM. If you have the "Fat Characters" cheat on, their unrolling animation will be strange and glitchy.

Sentry Robot Edit

Sentry Robot
DSC05195
Species Robot
Native TimeZone 2052
Relations U-Genix robots
Appearances Story-Breaking and Entering

The Sentry Robot were robots on tank tracks with built in machine guns that guarded the rooftops in Breaking and Entering. They enter the building during intruder alerts inside the building. They can be quite dangerous to deal with. A Time Disruptor Grenade can heavily damage, if not immediately destroy them. If it doesn't destroy them, it slows them down heavily, making it easier to finish them off. Otherwise, the Dispersion Gun is also quite effective at destroying them, a fully charged shot deals heavy damage to them. They have multiple voice quotes depending on the situation they're in.

"Proceeding." - When simply patrolling.

"Pursuing." - When chasing down the player.

"Pacifying." - When attacking the player.

Ship Turret Edit

Ship Turret
DSC06047
Species Vehicle
Native TimeZone 1924
Relations Comrade Papadov
Appearances Scotland the Brave

In Scotland The Brave, there is a turret, much like the Robot Turret of TimeSplitters 2. There is a man inside the turret. Defeating it simply requires you to pick it up with the crane, and drop it. It is recommended to drop it in the water, as this will completely destroy it and prevent it from firing on you. If you drop it on the ship, it can continue to fire, generally shunting itself around from the force of its machine guns. Not only is this annoying to listen to, but it can still damage you in this state. The man inside the turret cannot be attacked or harmed by conventional weapons.

Spiderbot Edit

Spiderbot
DSC06647
Species Robot
Native TimeZone 2052
Relations U-Genix robots
Appearances Story-You Genius, U-Genix

Spiderbots appear in You Genius, U-Genix. They scuttle along the ground and take a few bullets to destroy and fire plasma bullets. They seem to be able to climb on rails and become Railbots however are only seen doing the reverse. They are fairly durable, taking a large amount of fire before going down (Doubly so if they were a Railbot previously). However, a very easy way to destroy them exists - Simply pick up an object with the Temporal Uplink and throw it at them. Generally, it will destroy them immediately, saving large amounts of ammo. Otherwise, attacking them with heavy weapons is ideal to prevent them from attacking you too often. During the massive "Cortez Party" room near the end of the level, Time Grenades are ideal for killing them quickly. Not only will a grenade generally destroy the bot it hits, but it slows time down, enabling you to quickly dash over and pump another Spiderbot full of ammo.

Splitter Crow Edit

Main article: Splitter Crow


Strudel Edit

Main article: Strudel

TimeSplitter Mothership Edit

Mothership
TSFP Turret
Species Machine
Native TimeZone 2401
Relations Timesplitters
Appearances Time to Split

The TimeSplitter Mothership is briefly seen being shot out of the sky in Time To Split and it is a mission objective to shoot it down in The Hooded Man. It shoots guided rockets that can be blown up with weapon fire when manning the Gun Emplacement, during the fight. This is somewhat tricky, due to having to focus fire on the Mothership before dealing with the incoming rockets, when they get close. However eventually keeping with the above strategy, the Mothership will soon be defeated.

U-Genix Gunship Edit

U-Genix Gunship
UGenix Gunship
Species Vehicle
Native TimeZone 2052
Relations N/A
Appearances Story-Breaking and Entering

The U-Genix Gunship is a flying vehicle that appears in Breaking and Entering.

In the level, one can occasionally seen flying around in the background and at one point shoots out a room's windows so that guards can rappel in.

Despite having 6 rockets, it is never seen using them. Additionally, 2 of its rockets are mistakenly un-textured.

UltraNet Fighter Edit

UltraNet Fighter
.
Species Robot
Native TimeZone 2243
Relations N/A
Appearances Story-Machine Wars (Story)

Fought during Machine Wars (Story), UltraNet Fighters are deployed via distant airships and attack the player when they are operating the tank and the Goliath.

Urnsay Tank Edit

Urnsay Tank
Urnsay Tank
Species Vehicle
Native TimeZone 1924
Relations Jacob Crow
Appearances Scotland the Brave

The tank appears on Scotland The Brave. It has four machine gun turrets mounted on its hull and an anti-armour cannon on its central turret. To destroy it, Cortez must hit it with a grenade fired from the attachment of a K-SMG, which would cause the tank to stall. Once stalled, Cortez can run around to the back of the tank (where the armor is weak) and plant a pack of TNT. The tank can be destroyed without using the TNT - but it certainly makes things both easier and faster to use it.

Worm Edit

Worm
Worm
Species Beast
Native TimeZone 1994
Relations N/A
Appearances Story- Mansion Of Madness


The Worms were encountered in the garden of the Mansion Of Madness. They can only be killed, like the mansion wraiths, with the Flamethrower. They dig underground, and ascend to attack their prey. When in the ground they can be spotted by looking for dirt and dust being kicked up across the surface of the ground.

One might find them Akin to the "Graboid" creatures seen in the Tremors series of films. They're are long, worm-like monsters that have a large beak that can open the reveal three long tentacles. They move in a similar fashion to the Worm, as it burrows underground, kicking up dirt and sand leaving a trail behind them. Although Graboids cam be killed with regular gunfire unlike the Worm.


Wraith Edit

Wraith
Wraith
Species Ghost
Native TimeZone 1994
Relations N/A
Appearances Story- Mansion Of Madness

Wraiths are the black, floating spirits briefly encountered in Mansion Of Madness. They can only be harmed, like the Worms, with a Flamethrower, except in the challenge Brain Drain, where any weapon can destroy them. They move through the air in a zig-zag pattern and can travel through walls and any other surface.

Removed Characters Edit

Girlfriend Monkey Edit

Girlfriend Monkey
Girlfriend monkey
Species Monkey
Native TimeZone Unknown
Relations Monkey (Boyfriend?)

Ninja Monkey (Alternate outfit)
Brains (Undead form)
Cyborg Chimp (Mechanically altered)

Appearances Unused
A new character that would have been in TimeSplitters Future Perfect, but was scrapped for unknown reasons. Her character select image can be seen, but no sound effects of the character are available. It is possible she would have used the same sound effects as Monkey


The Impersonator Edit

Impersonator
TS2 Impersonator
Species Human
Native TimeZone Unknown
Relations Beetleman
Appearances Unused
A character from TimeSplitters 1 and 2 that was removed from TimeSplitters Future Perfect. His sound effects and character select image are all that seem to be left of him.


Lumberjack Edit

Lumberjack
TS1 Lumberjack Small
Species Human
Native TimeZone 1985
Relations None
Appearances Unused
This character originally appeared in TimeSplitters 1. His voice clips actually appear in TimeSplitters: Future Perfect's data, but there exists no character portrait, or even model. It was possible he was intended to appear in the game (Or at least, a character was meant to have his voice clips), but nothing came of it.


Nikolai Edit

Nikolai
TS2 Nikolai
Species Human
Native TimeZone 1990
Relations Private Poorly (Zombie Form)

Sgt. Shivers (Sergeant, Friend)
Trooper White (Comrade)
Lt. Frost (Lieutenant - commander)
Capt. Snow (Commanding officer)

Appearances Unused
A Character from Timesplitters 2 that may have been planned to be playable in TimeSplitters: Future Perfect, judging by how he appears in the game's trailer, but in the final game, he is unused.


X-Ray Skel Edit

X-Ray Skel
N/A
Species Human?
Native TimeZone Unknown
Relations Unknown
Appearances Unused
It is possible to play as X-Ray Skel or use it as a Bot by using hacks in TimeSplitters 2. The character was most likely used as a base model and was not actually supposed to be playable in the real game. It uses Harry Tipper's voice clips.


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