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This page is for the minor non-playable characters (NPCs),non-playable AI in TimeSplitters that don't have a big enough role to merit their own page. Note: Most of the names haven't been confirmed; those with fan-made names are marked in italics in the header.

There are also a multitude of removed characters; to view information on them, go to this page.

TimeSplittersEdit

Taxi (Spaceways)Edit

Spaceways Taxi
Taxi
Species Vehicle
Native TimeZone 2035
Relations Chicago Taxi
Appearances Story- Spaceways
The Spaceways Taxis are Vehicles that appear on Spaceways. They are essentially animated scenery as they have no function in the game & are not interactive in any way. They appear at regular time intervals, they cannot be damaged & cause no damage to a player standing in front of them they simply push the player out of the way.

Their appearance being yellow with a black chequered design gives them the appearance of futuristic American taxis (based heavily on those that appear in The Fifth Element), but they drive on the left (Free Radical was based in England). They fly a short distance above the ground & lean into corners as they go round them & have a convincing dipping motion when they stop. Their blacked out windows mean no driver or passengers are visible.

TimeSplitters 2Edit

Alien FlyEdit

Alien Fly
Bee Aliens TS2
Species Alien/Insect
Native TimeZone 2280
Relations N/A
Appearances Story- Return to Planet X; Space Station
The Alien Flies are encountered in Return to Planet X and in Space Station. On Planet X they appear from giant hives encountered after repelling the beach attack; on the Space Station, they appear out of nowhere underneath the Time Machine. It is best to run past and ignore them as there is no benefit to killing them. Attacking in swarms, a single shot is required to kill a single fly and there is a limited number that will attack.

A technique which involves attaching a plasma grenade to a single fly can destroy an entire swarm at once, but this may be considered impractical if the player wishes to conserve firepower.

They are considered to be the only native species of Planet X.

BeeEdit

Bee
Dolphin 2013-03-10 09-29-43-01
Species Insect
Native TimeZone 1920
Relations N/A
Appearances Story- Aztec Ruins
The Bees appear in the Aztec Ruins. They are encountered close to the beehives which can be shot with a flaming Crossbow bolt to stymie further attack, however it won't kill existing bees and they will still cause harm.

The hives appear in several places near the beginning of the level but have been removed from the Arcade Map. The number encountered depends on the difficulty; the number of hives increase with each harder difficulty. The final one turns up in the hallway to the temple itself on Hard mode.

Big Tony's BrotherEdit

Big Tony's Brother
Big tony's brother
Species Human
Native TimeZone 1932
Relations Big Tony (Brother)
Appearances Story- Chicago
Big Tony's Brother is a non-playable character in the Chicago level. His car (based on a 1932 Buick Pheaton), armed with machine guns, must be destroyed before it gets away. If successful, he will have a fiery crash outside of a tunnel. It is unknown what he looks like as his only appearance was in the car.

Some believe that Big Tony's Brother may be Mr. Big, but it is more likely that "Mr. Big" is just a nickname that Jake Fenton gives to Tony.

After destroying the car, taking a closer look at it reveals that there is nobody in any of the seats. However, in the Fall Out challenge where the same car is seen, this time stationary, Louie Bignose appears to be the driver.

Biohazard ContainerEdit

Biohazard Container
TimeSplitter Machine
Species TimeSplitter
Native TimeZone 1990
Relations Reaper Splitter
Appearances Story- Siberia
The Biohazard Container features on the Siberia level underneath Oblask Dam. It contains a frozen, motionless, mutilated Reaper Splitter. It has its own health bar, though has no weaponry and does not react when attacked. It is however surrounded by several Zombies.

It is found next to the Time Crystal, though the Biohazard Container will not be there initially on Normal and Hard mode. To cause it to rise, you must restore the power (by using the disc obtained in the level), which causes it to surface. On Easy, it's simply surfaced by default. It is easily destroyed with three Timed Mines.

Cardboard CharactersEdit

Main article: Cardboard Characters


ConsultantEdit

Consultant
IMG 20170210 221628
Species Human
Native TimeZone 1932
Relations Accountant, Lawyer
Appearances Story- Chicago
Arcade League- Men in Grey
The Consultant is a suited, generic character featured in both the Arcade League challenge, Men in Grey and as a civilians on the Story level, Chicago. His appearance is very similar to the other civilians of the time period, the Lawyer and the Accountant, but with an altered body shape and changed face formation. He also sounds like Jimmy Needles, which can be used to find him if having trouble.  It is unlikely there is an obvious overlying reason why he was omitted as a playable character, while his fellow Lawyer and Accountant Assault comrades were included.

He also possesses his own "character icon" that other playable characters have, as seen here.

Pic


Floor TurretEdit

Floor Turret
Species Robot
Native TimeZone 2315
Relations N/A
Appearances Story- Robot Factory
The Floor Turret is a unique enemy that only appears during the Robot Factory story mission. It appears as a small, mobile bot, that bears a slight resemblance to a Roomba, though is more angular in appearance, and has a much different task.

Approaching this bot causes its top hatch to open, revealing a laser gun, and its front hatches to open, revealing four homing missiles. The turret can turn 90 degrees to the left and right, but cannot aim at enemies behind it- It must manually turn to face them. Getting in front of it causes it to fire homing missiles. It can fire four, until it has to reload, which it won't do until its target is out of range.

Despite how dangerous this enemy seems, it is in fact an invaluable resource on harder difficulties; the reason being it is carrying a Health Pack on its back. Considering how difficult the robot factory is on harder difficulties, this enemy can prove to be a lifesaver if players are cautious. They must grab the pack before destroying the robot; Destroying it before so will cause the health pack to be lost for good. The smart thing to do is to sneak around it and leave it alive until you desperately need the health, then head back towards the bot, grab the health pack, and quickly destroy it before you receive retaliation. The health pack is notable for being the only health pack in the entire TS2 story; only armor is otherwise found to extend your life.

Gasmask Special ForcesEdit

Gasmask Special Forces
Gasmask Special Character Select
Species Human
Native TimeZone 1990
Relations N/A
Appearances Story- Siberia
The Gasmask Special Forces (Gasmask Special in the game's files) are non-playable characters in the Siberia level. These characters are very similar to the Special Forces unit in the game, and are even referred to as such. They are commonly confused with Trooper Black, although they wear darker uniforms and have yellowish stripes on them. They also do not share voice clips; the Gasmask Special Forces use Trooper White/Trooper Brown's voice clips. During the last stage of the mission these soldiers are deployed to exterminate all unidentified personnel and mutants in the Oblask Dam facility. They will initially concentrate on hunting mutants, but they will attack you once the mutants are dead.

Through a texture swap on Gamecube emulator, Dolphin, the Gasmask Special is playable. Also through cheats (Such as Cheat Engine) on the Dolphin emulator, you can play as the character itself.

The Gasmask Special has programmed stats; it is a 3-star bot, and all three of its stats (Accuracy, Agility, and Stamina) are 12, only on par with most Sergeants rather than the other Troopers.

GunshipEdit

Gunship
TS2 Gunship
Species Vehicle
Native TimeZone 1990
Relations Helicopter
Appearances Story- Siberia
  • Beta Version
  • Final Version

The Gunship is fought once you reach the top of Oblask Dam in Siberia on Normal and Hard settings. It is the second boss fight after the Biohazard Container and defeating it is the last major objective of the level.

The gunship has an automatic weapon and four rocket launchers in its arsenal, making it very threatening at the end of the level when your health may be low.. The easiest way to defeat it is with the Gun Emplacements. However it isn't advised to target it while the Special Forces are advancing, as their imminent threat is far more dangerous than the gunship's, since they can use their grenade launchers on their Soviet S47s to deal heavy damage while you're focusing on the gunship.

Due to the open nature of the level, its possible to fight this boss directly after restoring power, and before destroying the Container. In this case, it wouldn't make sense for it to appear, because Special Forces aren't deployed until after you destroy the Container. The boss plays out like normal, but it has no health bar, and Special Forces still attack despite not being deployed. It is possible to complete the level normally after this, though you must head back to destroy the Container (and kill the Mutants if you're playing on Hard mode.)

Although it appears to be a American Boeing AH-64A Apache in the beta version of TimeSplitters 2, it appears as a Soviet Mil Mi-24D 'Hind-D' in the final version.

HoverbotEdit

Hoverbot
HoverBot
Species Robot
Native TimeZone 2315
Relations N/A
Appearances Story- Robot Factory
Hoverbots appear in Robot Factory. One accurate shot will cause them to explode, but close proximity to this explosion will cause significant damage to the player.

They are dispersed from cannons on the walls, however, not all of the cannons release Hoverbots. It is advisable to keep a comfortable distance when shooting at them and to be aware of any upcoming cannons, as they will usually be accompanied by other stronger enemies. Their method of attack is to get close to the character, and causing an alarm to occur, summoning ChassisBots to attack as well as causing all Hoverbots currently in "storage" in the area to activate as well. They can also self-destruct.

Machinist's RobotEdit

Main article: Machinist's Robot


Motion Robot TurretEdit

Motion Robot Turret
Mrobotturret
Species Robot
Native TimeZone 2315
Relations Robot Turret
Appearances Story- Robot Factory
Challenge- But Where Do The Batteries Go?
The Motion Robot Turret appears on Robot Factory and the But Where Do The Batteries Go? Challenge. Their initial appearance is like the Robot Turret, a barrel, and also like the Robot Turret, the lid lifts to reveal two cylindrical tubes, serving the purpose of eyes and guns. However, the Motion Robot Turret has spider-like which it can use to maneuver which makes simply avoiding it complicated.

The Motion Robot Turret fires green Sci-Fi plasma bullets at the opponent. The most effective way to defeat the Motion Robot Turret is to shoot at its eyes. After several shots the Motion Robot Turret's head will unhinge and neutralize the threat.

NeoTokyo CiviliansEdit

NeoTokyo Civilians
NeoTokyo Civilans
Species Human
Native TimeZone 2019
Relations N/A
Appearances Story- NeoTokyo
The NeoTokyo Civilians are on the level of NeoTokyo. There are five in total, three females and two males. Where as the females are not seen elsewhere in the game, the two males appear to be Accountant and Lawyer, but dressed in more casual clothes than those worn by the playable versions of these two Arcade Mode characters. Each civilian behaves similar to a Story AI set to patrol, with each having a wait point on either end of their patrol route.


NeoTokyo Patrol CarEdit

NeoTokyo Patrol Car
TS2 Policecar
Species Vehicle
Native TimeZone 2019
Relations Riot Officer
Appearances Story- NeoTokyo
Challenge- Escape from NeoTokyo
The levitating NeoTokyo Patrol Car patrols the streets of NeoTokyo in search of wanted criminal Ghost. If the player should step into the field of vision, they will sound an alarm, alerting a squad of Riot Officers. On the Temporal Uplink, their area of sight is shown as a red shape pointing from the front of the car.

As well as appearing in the NeoTokyo Story mission, they also appear in the Challenge, Escape from NeoTokyo, where they are now after Chastity for the much smaller reason of being out past curfew. Here, the Patrol Cars can use underside-mounted plasma cannons to open fire on the player, dealing one-shot kills. They also appear here stationary on the ground as a road block which gives a chance to get a closer look at them.

Like many other aspects of the NeoTokyo level, the patrol cars are based on the 'police spinners' from Blade Runner. On closer inspection, the badge on the side of the car reads 'FRD PD'.

NeoTokyoan SuitEdit

NeoTokyoan Suit
NeoTokyoan Suit
Species Human
Native TimeZone 2019
Relations N/A
Appearances Story- NeoTokyo
The NeoTokyoan Suit is a gray-haired gentleman wearing a suit, who appears briefly in the cutscene for NeoTokyo before getting pushed aside by Krayola. He does not appear anywhere else in the game.


Portal DaemonEdit

Portal Daemon
Cropolite2
Species Demon
Native TimeZone Unknown
Relations Cropolite (Alias)
Appearances Story- Notre Dame
The Portal Daemon, also titled the Cropolite, was a giant demon summoned by Jacque de la Morte or having entered this dimension through spacetime rifts opened by the TimeSplitters and Jacque de la Morte's meddling with the Time Crystals. It was said the full moon signaled his entrance.

After Viola and Mister Underwood ventured from the underground to the cathedral rooftops to defeat Jacques, the Portal Daemon entered and attacked.

The Portal Daemon attacks by firing missile-like lasers from its eyes.

While there is no selectable giant Cropolite, there is a human-sized version playable in both TimeSplitters 2 and Future Perfect.

It is possible to play as the Portal Daemon or use it as a Bot by using cheats. As a Bot, if it dies, its death animation is glitched, and it will not respawn. Controlled by the player, the death animation is still glitched, but you can respawn. You retain the giant size of the Portal Daemon, meaning it is impossible to enter or leave certain buildings, and you are a massive target to be attacked. If you insert it as a story enemy in Mapmaker, it will behave as it does in the main story.

What's interesting to note is the Portal Daemon can be lit on fire. This is impossible in the story, but if you use the aforementioned cheats, you can light it on fire in a mapmaker story. This breaks its boss AI, and it will behave like a normal bot, running around on fire until it dies.

RailbotEdit

Railbot
Railbot
Species Robot
Native TimeZone 2315
Relations N/A
Appearances Story- Robot Factory
Railbots (Also referred to as Security Railbots) are rail mounted robots that serve the purpose as both cameras and subsequent autoguns, they can pass through several rooms in the factory. They can also be controlled by the player using specific terminals and used to shoot. These bots are easy to destroy but can be quite damaging if left to their own devices. They are quite similar to the railbots in TimeSplitters Future Perfect although they can only attack while on the rails, falling off once destroyed.


Robot TurretEdit

Robot Turret
Species Robot
Native TimeZone 2315
Relations Motion Robot Turret
Appearances Story- Robot Factory
Challenge- But Where Do The Batteries Go?
The Robot Turret appears on Robot Factory. They appear as a barrel at first, but when a player moves into its proximity, the lid lifts to reveal two cylindrical tubes, serving the purpose of eyes and guns.

They are similar to Motion Robot Turrets but Robot Turrets cannot move and act as a stationary turret. They also fire green Sci-Fi plasma bullets at the opponent, but cannot aim up and down as the Motion Robot Turrets can. The only way to defeat one is to shoot at its eyes. After several shots the Robot Turret's eye area the raised portion will explode.

SentryBot (Large)Edit

SentryBot
SentryBotNPCCharacterSelect
Species Robot
Native TimeZone 2315
Relations SentryBot (Playable version)
ChassisBot
Appearances TS2
Story
Robot Factory
Arcade League
Night Shift
Demolition Derby
This SentryBot is a larger version of the playable SentryBot. It is the version encountered in Robot Factory and the Arcade League matches Night Shift and Demolition Derby. It is unique in that it is larger than the normal SentryBot and has both a unique flinch and death animation (Where it stops moving and gradually collapses backwards, which knocks its arms off. Its arms twitch on the ground, before the animation ends). These animations even play when the character is damaged or killed in Arcade mode. Due to its larger size, it cannot enter certain doorways, which may be the reason why it was scaled down into the playable SentryBot.

It can be made selectable with a memory editor. Its programmed stats in Arcade are the exact same as the normal SentryBot. If inserted into a Mapmaker Story level, it will behave exactly as it does in Robot Factory; slow-moving, very durable, and attacking relentlessly upon spotting you. When spawning, they will also use the same animation and sound as they do in Robot Factory.

Stone Golem (Large)Edit

Stone Golem
StonerNPCCharacterSelect
Species Golem
Native TimeZone 1920
Relations Stone Golem (Playable version)
Wood Golem (NPC)
Wood Golem
Appearances TS2
Story
Aztec Ruins
This version of Stone Golem is the version used in Aztec Ruins as the boss fight encountered at the end. It can be made playable with memory editing.

Character-wise, the NPC Stone Golem is slightly larger than the normal Stone Golem. It also, interestingly, has different stats; the NPC Stone Golem's stats are actually the same as the SentryBot's stats, instead of the playable Stone Golem's. In Arcade mode, it does not have its trademark "Invincibility to everything except explosives" characteristic, although if inserted into a Mapmaker Story map, it will. However, in Mapmaker they will always spawn with a weapon and act the same as normal AI, rather than using their unique melee attack.


Taxi (Chicago)Edit

Chicago Taxi
Species Vehicle
Native TimeZone 1932
Relations Big Tony's Brother, Spaceways Taxi
Appearances Story- Chicago
Chicago Taxi is a non-playable character in the Chicago level, it is a car based on the 1932 Buick Pheaton, like Big Tony's Brother's car. It appears in all 3 difficulties & is summoned by using a phone box once the nightclub pass has been obtained. The taxi travels from the far end of the street to the nightclub & back, on the way the gates which are locked at the start of the level open for it, it drives on the right & swerves around Tony's brother's wrecked car, but not around the wheel which came off it. The taxi is interactive in a minor way in that the windows can be smashed & bullet holes can be shot in it, bullet holes in the wheels turn with the wheels. But this is the only damage which can be caused & the driver cannot be harmed even with TNT. Similarly the taxi causes no damage to players if they stand in front of it, it simply pushes them out of the way.

The taxi has very little use in the game, its ability to open the gates is of no help as it only appears once the nightclub pass has been obtained & with the pass players can open the gates anyway. However in 2 player it allows the player without the card to get through the gates before they have been unlocked which could be useful if the other player has died dropping the card in an awkward place. The taxi can also be used as moving shelter from enemy fire. Only 1 taxi appears at a time, and attempts to call more get a message saying all taxis are busy. When a new one is called any damage to the previous one is gone.

TimeSplitter MachineEdit

TimeSplitter Machine
Species TimeSplitter Cyborg
Native TimeZone 2019
Relations Reaper Splitter
Appearances Story- NeoTokyo
The TimeSplitter Machine appears in NeoTokyo in the hacker's base. Upon entering the room he is in, he will fire blue electric bolts until the machine is deactivated. The Reaper Splitter may be killed, but this doesn't fulfill the mission criteria.

The TimeSplitter Machine has the top half of a Reaper Splitter and the bottom half in a machine displaying green liquid.


TimeSplitter ShipEdit

TimeSplitter Ship
TS2_TimeSplitter_Ship.png
Species Vehicle
Native TimeZone 2401
Relations TimeSplitter Mothership
Appearances Story- Space Station
TimeSplitter Ships fly by the Space Station during the final mission of the game, and it is a mission objective to destroy them using a Gun Emplacement. They can attack by firing yellow lasers, but this only happens when they're close enough, and even then, very rarely. The shots are also very easy to dodge, as they are not aimed, and only fly in front of the ship. 


Wood Golem (Large)Edit

Wood Golem
WoodyNPCCharacterSelect
Species Golem
Native TimeZone 1920
Relations Wood Golem (Playable version)
Stone Golem (NPC)
Stone Golem
Appearances TS2
Story
Aztec Ruins
This version of Wood Golem, like the version of Stone Golem above, is the version used for Aztec Ruins. It can be made playable with memory ediitng.

The differences between the NPC and playable versions include a different size (With the NPC Wood Golem being larger than the playable), and different stats; the Wood Golem NPC has 14 in Accuracy, 4 in Agility, and 20 in Stamina (As opposed to the playable's 6 Agility and 14 Stamina). In Arcade mode, it does not have its ridiculous resiliency (Precisely 99%) to all but fire and explosives (Though it shares its extreme weakness to fire with its playable counterpart), but when inserted into a Mapmaker Story mission, it will. Similar to its Stone Golem counterpart, AI will always spawn with a weapon in Mapmaker, instead of being unarmed like those in the Aztec Ruins.

TimeSplitters Future PerfectEdit

Bathead Edit

Bathead
Wraith
Species Ghost
Native TimeZone 1994
Relations N/A
Appearances Story- Mansion Of Madness
Batheads are black, floating creatures of unknown description. They are briefly encountered as the first enemies in Mansion Of Madness. They can only be harmed, like the Worms, with a Flamethrower in Story mode. They move through the air in a zig-zag pattern and can travel through walls and any other surface; when they travel through a character, a loud, ghastly snarling noise can be heard and the character will take a decent amount of damage. What they are exactly is never specified; although Jo-Beth Casey and Anya call them ghosts, the former seems to back out of this statement upon encountering Edwina's Ghost (see above).

They also appear in the challenge Brain Drain however there are differences between their behavior; now any weapon can destroy them, but instead of passing through a character and rapidly dealing damage, they will instead explode upon contact with a character.

Their name is never given in-game however the game's sound files identify them as batheads.

BeetleEdit

Beetle
TSFP Beetle
Species Insect
Native TimeZone 1994
Relations Beetleman
Appearances Story-Mansion Of Madness
"There are things in the wall... I don't like them at all... They kill lotsa people, horrible beetles..."
Drunk scientist, Mansion of Madness

Beetles appear in the Mansion of Madness. If you allow them to reach you, they will begin to eat your flesh. At most times, the beetles are seen more as a dark mass than as individual insects. They are killed using the flamethrower. They are small, and travel in large groups.

Cardboard CharactersEdit

Main article: Cardboard Characters


Cleaning RobotEdit

Cleaning Robot
Cleaning Robot
Species Robot
Native TimeZone 2052
Relations N/A
Appearances Story-Breaking and Entering
The Cleaning Robot is a small robot that appears in Breaking and Entering. One needs to be called to progress in the level. It resembles a small, tracked tricycle.

Upon activation it will begin reeling off its pre-programmed advertisement as it cleans the office:

"I am the Sweet Suck DP-T cleaning robot. I am ideal for both office and domestic use. No job is too small. I love filth, and my full range of accessories ensure no crevice is left untouched. I bring a smile to any owner's lips."

And also, if the player waits long enough:

"Never again feel ashamed to bring people into your home, after you have experienced the Sweet Suck DP-T cleaning robot you will never want to do it yourself again!"

Demon FlyEdit

Demon Fly
Species Insect, monster
Native TimeZone 1994
Relations Princess
Appearances Story- What Lies Below
Demon Flies are minor enemies encountered in What Lies Below during the battle with Princess. They are large, dog-sized flying creatures with two large wings, and long, drooping legs. Their faces are skull-like. Princess summons them as an attack. They merely fly around the arena, sometimes homing into you to deal damage. They mostly serve as a nuisance, and to distract you from targeting Princess's weakness (The canister in her mouth). Once Princess has been slain, they all die with her.


Edwina's GhostEdit

Edwina's Ghost
Edwina's Ghost
Species Ghost
Native TimeZone 1994
Relations Edwina, Deadwina, Ghosts
Appearances Story- Mansion Of Madness
Edwina's Ghost is the ghost form of Edwina, making her one appearance in the Mansion Of Madness. Her face is similar (if not the same) as Deadwina. She, like the other Ghosts, aren't playable in Arcade, however, Edwina, and another dead version, Deadwina are there in her place.

Upon closer inspection (and it is difficult to see in the image to the right), one will notice that this ghost is actually taking the form of Deadwina, not Edwina (the only way to tell is to get very close to her and look at the mouth area).

She seems to be able to generate fire

Edwina's Ghost originally played a larger part in Mansion of Madness' story however this content was cut by the time of the final game.

GhostEdit

Main article: Ghosts


HelicopterEdit

Helicopter
Helicopter
Species Vehicle
Native TimeZone 1963
Relations Khallos
Appearances Story - The Khallos Express
A pair of Helicopters appears in 1969 on The Khallos Express. The first one is easily dispatched by an activated SAM turret and then another by the HeatSeeker. This is a point in the game where a Wormhole sequence involving both Cortez's appears. In the first instance the player must defend future Cortez while he destroys the helicopter, and in the other instance the roles swap round. The helicopter is a Kamov Ka-50 Chernaya Akula (Black Shark), NATO reporting name 'Hokum-A'. It entered service with the Russian Military in 1995. Only 10 were manufactured and all are in service with the Russian Air Force.


JanitorEdit

Janitor
Janitor
Species Human
Native TimeZone 2052
Relations N/A
Appearances Story- You Genius, U-Genix
The Janitor is a janitor, presumably working for U-Genix. He only has a cameo for a few seconds and doesn't appear in the level itself.

When Cortez cries out 'Damn it!' at the end of the 2052 levels, his shout attracts the attention of a cleaner wearing shades and sporting a grey moustache. Tipper is then shown in the arms of Kitten Celeste, saying 'Spaceman!', this showing a gag that Cortez's shout was so loud, Tipper was able to hear Cortez all the way from 1969.

Khallos (Jet Pack)Edit

Khallos
Old Khallos
Species Human
Native TimeZone 1969
Relations Henchman, Henchwoman, Elite Henchman, Elite Henchwoman, Booty Guard
Appearances Story- The Khallos Express
Khallos, sporting a jet pack, appears in 1969. He fires an unusual weapon, its projectile similar to that of the Sci-Fi Handgun of TS2. However, the projectile is slow moving and only causes weak damage. A glitch can make Khallos invisible but the jetpack can be seen.


Mark 1 SentinelEdit

Mark 1 Sentinel
R100Ship
Species Robot
Native TimeZone 2052
Relations N/A
Appearances Story-You Genius, U-Genix
The Mark 1 Sentinel (named as such in the game's files) is an enemy fought at the end of You Genius, U-Genix. This is a prototype for the R-100 series fighter later seen in Something To Crow About. Compared to the R-100 fighters, these are slightly less durable, but they fire their machine guns faster and can shoot rockets. Also, their exhaust is red as opposed to the light blue of the complete version.

PrincessEdit

Main article: Princess


R-100 FighterEdit

R-100 Fighter
PTrWhus
Species Robot
Native TimeZone 2243
Relations N/A
Appearances Story-Something To Crow About
R-100 Fighters (Referred to internally as simply "flyingrobot") appear as enemies in Something To Crow About. They are finalized versions of the Mark 1 Sentinel, and were evidently given R-100 designations (Though relations to the actual R-100 Series is unknown). Compared to the Sentinel, these have a slower rate of fire and lack the rockets, but they are notably more durable.


RailbotEdit

Railbot
Railbot tsfp
Species Robot
Native TimeZone 2052
Relations N/A
Appearances Story-You Genius, U-Genix
Railbots appear in You Genius, U-Genix. They slide around the rails and take a few bullets to destroy. They are very similar to their counterparts from TimeSplitters 2; however, these fire blue lasers as opposed to yellow. They may sometimes drop down and become Spiderbots when damaged sufficiently.


Rolling RobotsEdit

Rolling Robot
Timesplitters4
Species Robot
Native TimeZone 2243
Relations UltraNet
Appearances Story-Something to Crow About
"Rolling robot! Wait for it to open up! Then nail it!"
R-110, Something To Crow About

Rolling Robots appear in Something to Crow About. They travel by rolling as a ball, then open and turn into a turret when they get close to their target.

This type of robot may pose similarity to the well-known Droideka or 'Destroyer Droid' in Star Wars. They both move rapidly in ball mode and only attack when they deploy and are invincible during the 'Ball' phase. However the latter posses energy shields and move about on 3 spindly legs and are more humanoid in shape as well as being more thinner and colored in copper. The Rolling Bot, on the other hand, is a mere turret with 4 limbs to form its ball shape, and having no shields when deployed.

It will make short work of you if left unchecked, but a plasma grenade should generally do the trick. Upon destruction the machine 'shuts down' using noises similar to the sound made by closing doors in the well known game DOOM. If you have the "Fat Characters" cheat on, their unrolling animation will be strange and glitchy.

Sentry RobotEdit

Sentry Robot
DSC05195
Species Robot
Native TimeZone 2052
Relations U-Genix robots
Appearances Story-Breaking and Entering
Sentry Robots are robots on tank tracks with built in machine guns that guard the rooftops and the U-Genix facility in Breaking and Entering. They can be quite dangerous to deal with; their dual-machine guns deal a dangerous amount of damage in a very brief time, and they themselves are also quite durable. A Time Disruptor Grenade can heavily damage, if not immediately destroy them. If it doesn't destroy them, it slows them down heavily, making it easier to finish them off. Otherwise, the Dispersion Gun is also quite effective at destroying them, a fully charged shot deals heavy damage to them.

Some of them can be disabled via security consoles dotted around the areas they appear in, but this only applies to patrolling Sentry Robots; Sentry Robots who join U-Genix security don't have this luxury. Once disabled, they can be killed by any means without retaliation, though this is ultimately a waste of time and ammo.

They have multiple voice quotes depending on the situation they're in.

"Proceeding." - When simply patrolling.

"Pursuing." - When chasing down the player.

"Pacifying." - When attacking the player.

Ship TurretEdit

Ship Turret
DSC06047
Species Vehicle
Native TimeZone 1924
Relations Comrade Papadov
Appearances Scotland the Brave
In Scotland The Brave, there is a turret, much like the Robot Turret of TimeSplitters 2. There is a man inside the turret. Defeating it simply requires you to pick it up with the crane, and drop it. It is recommended to drop it in the water, as this will completely destroy it and prevent it from firing on you. If you drop it on the ship, it can continue to fire, generally shunting itself around from the force of its machine guns. Not only is this annoying to listen to, but it can still damage you in this state. The man inside the turret cannot be attacked or harmed by conventional weapons.


SpiderbotEdit

Spiderbot
DSC06647
Species Robot
Native TimeZone 2052
Relations U-Genix robots
Appearances Story-You Genius, U-Genix
Spiderbots appear in You Genius, U-Genix. They scuttle along the ground and take a few bullets to destroy and fire plasma bullets. They seem to be able to climb on rails and become Railbots however are only seen doing the reverse. They are fairly durable, taking a large amount of fire before going down (Doubly so if they were a Railbot previously). However, a very easy way to destroy them exists - Simply pick up an object with the Temporal Uplink and throw it at them. Generally, it will destroy them immediately, saving large amounts of ammo. Otherwise, attacking them with heavy weapons is ideal to prevent them from attacking you too often. During the massive "Cortez Party" room near the end of the level, Time Grenades are ideal for killing them quickly. Not only will a grenade generally destroy the bot it hits, but it slows time down, enabling you to quickly dash over and pump another Spiderbot full of ammo.


Splitter CrowEdit

Main article: Splitter Crow


StrudelEdit

Main article: Strudel

TimeSplitter MothershipEdit

Mothership
TSFP Turret
Species Machine
Native TimeZone 2401
Relations Timesplitters
Appearances Time to Split
"The Splitter mothership's comin' down! YEEHAW!!"
Random space marine, Time To Split

The TimeSplitter Mothership is briefly seen being shot out of the sky in Time To Split and it is a mission objective to shoot it down in The Hooded Man. It shoots guided rockets that can be blown up with weapon fire when manning the Gun Emplacement, during the fight. This is somewhat tricky, due to having to focus fire on the Mothership before dealing with the incoming rockets, when they get close. However eventually keeping with the above strategy, the Mothership will soon be defeated.

U-Genix GunshipEdit

U-Genix Gunship
UGenix Gunship
Species Vehicle
Native TimeZone 2052
Relations N/A
Appearances Story-Breaking and Entering
The U-Genix Gunship is a flying vehicle that appears in Breaking and Entering.

In the level, one can occasionally seen flying around in the background and at one point shoots out a room's windows so that guards can rappel in.

Despite having 6 rockets, it is never seen using them. Additionally, 2 of its rockets are mistakenly un-textured.

UltraNet FighterEdit

UltraNet Fighter
.
Species Robot
Native TimeZone 2243
Relations N/A
Appearances Story-Machine Wars (Story)
Fought during Machine Wars (Story), UltraNet Fighters are deployed via distant airships and attack the player when they are operating the tank and the Goliath.


Urnsay TankEdit

Urnsay Tank
Urnsay Tank
Species Vehicle
Native TimeZone 1924
Relations Jacob Crow
Appearances Scotland the Brave
The tank appears on Scotland The Brave. It has four machine gun turrets mounted on its hull and an anti-armour cannon on its central turret. To destroy it, Cortez must hit it with a grenade fired from the attachment of a K-SMG, which would cause the tank to stall. Once stalled, Cortez can run around to the back of the tank (where the armor is weak) and plant a pack of TNT. The tank can be destroyed without using the TNT - but it certainly makes things both easier and faster to use it.


WormEdit

Worm
Worm
Species Beast
Native TimeZone 1994
Relations N/A
Appearances Story- Mansion Of Madness
The Worms were encountered in the garden of the Mansion Of Madness. They can only be killed, like the mansion wraiths, with the Flamethrower. They dig underground, and ascend to attack their prey. When in the ground they can be spotted by looking for dirt and dust being kicked up across the surface of the ground.