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Mag-Charger
Mag-Charger
Ammo 12/40
Fire Rate
bullets per sec/cartridge time
approx. 2 shots p/sec
Reload Time 2.75 seconds
Damage (per Single Shot)
Head/Body/Leg
46%/35%/22%
On shock weak characters : 184%/140%/88%
Type Pistol
Zoom Yes, x5.5
Primary Fire Fires an ultra-high-velocity electro-magnetic pulse..
Secondary Fire Thermal scope mode
Games TimeSplitters Future Perfect

OverviewEdit

The Mag-Charger is a railgun, which means that it can shoot through walls with the use of a special thermal scope that can view enemies through any walls. This is one of the best weapons in the game for those who like sniping and camping, and is great in arcade mode for its accuracy and power. It folds up into a rectangular-brick shape when not in use. This weapon fires an electro-magnetic pulse generated from a nuclear battery. This weapon counts as an "electric" weapon, so it deals great damage enemies with low shock proof, such as robots, and very low damage to characters that have high shock proof, such as zombies.

TriviaEdit

  • When equipping the Mag-Charger, the animation where it is unfolded from a box shape is only present in single player. Even then, the animation only takes place the first time the player equips the weapon. All other times, it is just quickly drawn when equipped.
  • The ability to shoot through walls only works in multi-player. In single player, it can see electrical enemies (auto-guns, cameras, robots, etc.) through walls, but it cannot see organic enemies, nor can it shoot through walls.
  • In Mapmaker, on Xbox and Gamecube the Mag-Charger's piercing mode (where you can see characters "heat signatures" through walls) is dysfunctional in Story mode; nothing but gray static is visible, although crosshairs will turn red if aimed at an enemy even through a wall. On PS2 however, the piercing mode is fully functional in Story mode. In contrast to Story mode Mapmaker play, in Mapmaker multiplayer modes (including Assault), the Mag-Charger is fully functional on all consoles.
    Mag-Charger X-Ray

    The Mag-Charger in thermal mode

  • In Mapmaker, the piercing mode's "heat signature" recognition is dependent upon the lighting in the tile the character is in. If the character is under pitch-black lighting, the Mag-charger will not see them at all.
  • When thermal mode is engaged, the weapon disappears from view (pictured on right).

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