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Homing Launcher

For the heatseeking launcher in TimeSplitters Future Perfect, click here.


Homing Launcher
Homing Launcher.jpg
Tuppence870Added by Tuppence870
Ammo 30
Fire Rate
bullets per sec/cartridge time
single/triple
Reload Time N/A
Damage (per Single Shot)
Head/Body/Leg
100% (if it hits target)
Type Rocket
Zoom None
Primary Fire A homing rocket
Secondary Fire 3 homing rockets (if sufficient ammo)
Games TimeSplitters 2

The Homing Launcher is a weapon featured in TimeSplitters 2. It is a heatseeking version of the Rocket Launcher. For that reason, it is often considered more valuable than the normal rocket launcher. It also appears in the story chapter Return to Planet X, in the form of four weapon parts. Once the weapon parts are all gathered, the homing launcher makes it's terrifying appearance, it is also the only weapon capable of blowing UFOs to burning pieces.. It also appears in Robot Factory, welded by the last SentryBot defending the door to the Machinst.

The homing launcher is a weapon of mass destruction. It has a targeting reticule that turns red when the launcher has fully locked on to a target, for faraway targets, a small crosshair flashes brightly. Firing a rocket after the lock-on makes the rocket travel towards the enemy. The user can also press the secondary fire trigger to fire three rockets, however, this is not recommended, since one rocket is sufficient for an instant kill, but the trio can split up to three different targets which the Launcher can lock up to.

Although the Homing Launcher is very efficient, it is sometimes frowned upon due to it's slow moving rocket, giving the enemy time to take action.

The Homing Launcher seems to have near infinite targeting sights too.

AppearanceEdit

The Homing Launcher, like the rocket launcher, has a very bulky appearance. It looks more dangerous, however, due to the cautioning yellow-black strips on it. The whole thing is mostly a grayish metal, but the handle and parts of the launching tubes themselves are red. Unlike the rocket launcher, the homing launcher actually features 3 separate tubes for the secondary fire of 3 rockets.

Additionally, there is a difference between the rockets themselves. While a normal launcher shoots largish rockets with smoke coming out, the homing rockets are light blue with a slick, almost plasma-like trail behind them but both with 3 eerie yellow lights circling their exhaust. Some speculate that homing rockets are indeed plasma, and that's why they are in the plasma weapon set.

Dodging Homing RocketsEdit

A simple way of dodging rockets, which is tried and tested, is to wait until the rocket gets quite near to you and then run around in a circle. This will confuse the rocket so it's flies in circles, unable to hit. Do this for long enough and the rocket will disappear but the explosion can damage your health. This type of dodging is called 'orbiting".

Another way to dodge the rockets is to use doors; usually in a Mapmaker map. Doors open for players but not for projectiles. Try and get through as many doors as possible, making it harder for the rocket to pass through.

A bonus feature with the launcher is that if it locks onto a story mode Reaper Splitter. Once it has locked on, if you fire the rocket and the Splitter teleports, the rocket will swerve and lock back on to the newly positioned Splitter. This is very useful, as they often appear behind you. The rocket is able to circle around you and destroy the Splitter, without damaging you.

Would you think windows would stop Homing Rockets? WRONG!!! These projectiles' warheads are durable enough to break glass.

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