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NPCs
Redirected from Gunship
This page is for the minor non-playable characters (NPCs) and non-playable AI in TimeSplitters that don't have a big enough role to merit their own page. Note: Most of the names haven't been confirmed.
TimeSplitters
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Deer Turret
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| Deer Turret | |
|---|---|
| Species | Turret |
| Native TimeZone | 1965 |
| Relations | Deerhaunter |
| Appearances | Story- Mansion |
The Deer Turrets appear on Mansion. They are mounted on the wall and appear only in one room on all difficulties, like the Deerhaunter, but instead of breaking through the wall to reveal a body, they simply shoot bursts of automatic fire unless destroyed by returned fire.
Taxi (Spaceways)
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| Spaceways Taxi | |
|---|---|
| Species | Vehicle |
| Native TimeZone | 2035 |
| Relations | Chicago Taxi |
| Appearances | Story- Spaceways |
The Spaceways Taxis are Vehicles that appear on Spaceways. They are essentially animated scenery as they have no function in the game & are not interactive in any way. They appear at regular time intervals, they cannot be damaged & cause no damage to a player standing in front of them they simply push the player out of the way.
Their appearance being yellow with a black chequered design gives them the appearance of futuristic American taxis (based heavily on those that appear in The Fifth Element), but they drive on the left (Free Radical was based in England). They fly a short distance above the ground & lean into corners as they go round them & have a convincing dipping motion when they stop. Their blacked out windows mean no driver or passengers are visible.
TimeSplitters 2
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Alien Fly
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| Alien Fly | |
|---|---|
| Species | Insect |
| Native TimeZone | 2280 |
| Relations | N/A |
| Appearances | Story- Return to Planet X |
The Alien Flies are encountered in Return to Planet X and appear from giant hives. It is best to run past and ignore them as there is no benefit to killing them. Attacking in swarms, a single shot is required to kill a single fly and there is a limited number that will attack. When shot they will explode, causing damage to the character if in too close a proximity. They are found after repelling the beach attack.
A technique which involves attaching a plasma grenade to a single fly can destroy an entire swarm at once, but this may be considered impractical if the player wishes to conserve firepower.
They are considered to be the only native species of Planet X.
Bee
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| Bee | |
|---|---|
| Species | Insect |
| Native TimeZone | 1920 |
| Relations | N/A |
| Appearances | Story- Aztec Ruins |
The Bees appear in the Aztec Ruins. They are encountered close to the beehives which can be shot with a flaming Crossbow bolt to stymie further attack, however it won't kill existing bees and they will still cause harm.
The hives appear in several places near the beginning of the level but have been removed from the Arcade Map.
Big Tony's Brother
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| Big Tony's Brother | |
|---|---|
| Species | Human |
| Native TimeZone | 1932 |
| Relations | Big Tony (Brother) |
| Appearances | Story- Chicago |
Big Tony's Brother is a non-playable character in the Chicago level. His car (based on a 1932 Buick Pheaton), armed with machine guns, must be destroyed before it gets away. If successful, he will have a fiery crash outside of a tunnel. It is unknown what he looks like as his only appearance was in the car.
Some believe that Big Tony's Brother may be Mr. Big, but it is more likely that "Mr. Big" is just a nickname that Fenton gives to Tony.
After destroying the car, taking a closer look at it reveals that there is nobody in any of the seats. However, in the Fall Out challenge where the same car is seen, this time stationary, Louie Bignose appears to be the driver.
Biohazard Container
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| Biohazard Container | |
|---|---|
| | |
| Species | TimeSplitter |
| Native TimeZone | 1990 |
| Relations | Reaper Splitter |
| Appearances | Story- Siberia |
The Biohazard Container features on the Siberia level underneath Oblask Dam. It contains a frozen, motionless, mutilated Reaper Splitter. It has its own health bar, though has no weaponry and does not react when attacked. It is however surrounded by several Zombies.
It is found next to the Time Crystal, though the Biohazard Container will only be there on Normal and Hard difficulties. This is achieved by restoring the power upon receiving the disk, which causes it to surface. It is easily destroyed with three Timed Mines.
Cardboard Characters
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- Main article: Cardboard Characters
Consultant
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| Consultant | |
|---|---|
| Species | Human |
| Native TimeZone | 1932 |
| Relations | Accountant, Lawyer |
| Appearances | Story- Chicago Arcade League- Men in Grey |
The Consultant is a suited, generic character featured in both the Arcade League challenge, Men in Grey and as a civilians on the Story level, Chicago. His appearance is very similar to the other civilians of the time period, the Lawyer and the Accountant, but with an altered body shape and changed face formation. It is unlikely there is an obvious overlying reason why he was omitted as a playable character, while his fellow Lawyer and Accountant Assault comrades were included.
Gunship
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| Gunship | |
|---|---|
| | |
| Species | Vehicle |
| Native TimeZone | 1990 |
| Relations | Helicopter |
| Appearances | Story- Siberia |
The Gunship is fought once you reach the top of Oblask Dam in Siberia on Normal and Hard settings. It is the second boss fight after the Biohazard Container and defeating it is the last major objective of the level.
The gunship has an automatic weapon and a rocket launcher at in its arsenal, making it very threatening at the end of the level when your health is difficult to replenish. The easiest way to defeat it is with the Gun Emplacements. However it isn't advised it is targeted while the Military personnel are advancing, as their imminent threat is far more damaging than the gunship's.
Although it appears to be a American AH-64 Apache in the beta version of TimeSplitters 2, it appears as a Soviet Mil Mi-24 in the final version.
Hoverbot
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| Hoverbot | |
|---|---|
| | |
| Species | Robot |
| Native TimeZone | 2315 |
| Relations | N/A |
| Appearances | Story- Robot Factory |
Hoverbots appear in Robot Factory. One accurate shot will cause them to explode, but close proximity to this explosion will cause significant damage to the player.
They are dispersed from cannons on the walls, however, not all of the cannons release Hoverbots. It is advisable to keep a comfortable distance when shooting at them and to be aware of any upcoming cannons, as they will usually be accompanied by other stronger enemies.
Machinist's Robot
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- Main article: Machinist's Robot
Monkey
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| Monkey | |
|---|---|
| Species | Animal |
| Native TimeZone | 1920 |
| Relations | Monkey |
| Appearances | Story- Aztec Ruins |
While there is a playable Monkey in TimeSplitters 2, there are two versions of it. The first one is playable, and bears a red collar. The second is not playable and has no collar.
It appears in the Aztec Ruins at the Lost Temple of T'hochek and are generally mischievous. Most monkeys are harmless, however some are armed with Watermelons which cause moderate damage.
Motion Robot Turret
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| Motion Robot Turret | |
|---|---|
| Species | Robot |
| Native TimeZone | 2315 |
| Relations | Robot Turret |
| Appearances | Story- Robot Factory Challenge- But Where Do The Batteries Go? |
The Motion Robot Turret appears on Robot Factory and the But Where Do The Batteries Go? Challenge. Their initial appearance is like the Robot Turret, a barrel, and also like the Robot Turret, the lid lifts to reveal two cylindrical tubes, serving the purpose of eyes and guns. However, the Motion Robot Turret has spider-like which it can use to manoeuvre which makes simply avoiding it complicated.
The Motion Robot Turret fires green Sci-Fi plasma bullets at the opponent. The most effective way to defeat the Motion Robot Turret is to shoot at its eyes. After several shots the Motion Robot Turret's head will unhinge and neutralise the threat.
NeoTokyo Female #1
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| NeoTokyo Female #1 | |
|---|---|
| Species | Human |
| Native TimeZone | 2019 |
| Relations | N/A |
| Appearances | Story- NeoTokyo |
The NeoTokyoan Female #1 is a female civilian on the level of NeoTokyo. This is her only appearance, unlike her fellow civilians, Accountant and Lawyer who both appear as playable characters in Arcade Mode.
NeoTokyo Patrol Car
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| NeoTokyo Patrol Car | |
|---|---|
| Species | Vehicle |
| Native TimeZone | 2019 |
| Relations | Riot Officer |
| Appearances | Story- NeoTokyo Challenge- Escape from NeoTokyo |
The levitating NeoTokyo Patrol Car patrols the streets of NeoTokyo in search of wanted criminal Ghost. If the player should step into the field of vision, they will sound an alarm, alerting a squad of Riot Officers. On the Temporal Uplink, their area of sight is shown as a red shape pointing from the front of the car.
As well as appearing in the NeoTokyo Story mission, they also appear in the Challenge, Escape from NeoTokyo, where they are now after Chastity for the much smaller reason of being out past curfew. Here, the Patrol Cars can use underside-mounted plasma cannons to open fire on the player, dealing one-shot kills. They also appear here stationary on the ground as a road block which gives a chance to get a closer look at them.
Like many other aspects of the NeoTokyo level, the patrol cars are based on the 'police spinners' from Blade Runner. On closer inspection, the badge on the side of the car reads 'FRD PD'.
NeoTokyoan Suit
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| NeoTokyoan Suit | |
|---|---|
| Species | Human |
| Native TimeZone | 2019 |
| Relations | N/A |
| Appearances | Story- NeoTokyo |
The NeoTokyoan Suit is an old white haired man wearing a suit that appears briefly in the cutscene for NeoTokyo. He does not appear anywhere else in the game.
Portal Daemon
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| Portal Daemon | |
|---|---|
| | |
| Species | Demon |
| Native TimeZone | Unknown |
| Relations | Cropolite (Alias) |
| Appearances | Story- Notre Dame |
The Portal Daemon, also titled the Cropolite, was a giant demon summoned by Jacque de la Morte or having entered this dimension through spacetime rifts opened by the TimeSplitters and Jacque de la Morte's meddling with the Time Crystals. It was said the full moon signaled his entrance.
After Viola and Mister Underwood ventured from the underground to the cathedral rooftops to defeat Jacques, the Portal Daemon entered and attacked.
The Portal Daemon attacks by firing missile-like lasers from its eyes. 
While there is no giant Cropolite playable, there is a human-sized version playable in both TimeSplitters 2 and Future Perfect, but he does not appear in the orignal game.
Railbot
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| Railbot | |
|---|---|
| Species | Robot |
| Native TimeZone | 2315 |
| Relations | N/A |
| Appearances | Story- Robot Factory |
Rail mounted robots that serve the purpose as both cameras and subsequent autoguns, they can pass through several rooms in the factory. They can also be controlled by the player using specific terminals and used to shoot. These bots are easy to destroy but can be quite damaging if left to their own devices. They are quite similar to the railbots in TimeSplitters Future Perfect although they can only attack while on the rails, falling off once destroyed.
Robot Turret
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| Robot Turret | |
|---|---|
| Species | Robot |
| Native TimeZone | 2315 |
| Relations | Motion Robot Turret |
| Appearances | Story- Robot Factory Challenge- But Where Do The Batteries Go? |
The Robot Turret appears on Robot Factory. They appear as a barrel at first, but when a player moves into its proximity, the lid lifts to reveal two cylindrical tubes, serving the purpose of eyes and guns.
They are similar to Motion Robot Turrets but Robot Turrets cannot move and act as a stationary turret. They also fire green Sci-Fi plasma bullets at the opponent, but cannot aim up and down as the Motion Robot Turrets can. The only way to defeat one is to shoot at its eyes. After several shots the Robot Turret's eye area the raised portion will explode.
Siberia decontamination trooper
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| Siberia decontamination trooper/special trooper | |
|---|---|
| Species | Human |
| Native TimeZone | 1990 |
| Relations | N/A |
| Appearances | Story- Siberia |
Siberia decontamination trooper is a non-playable character in the Siberia level. These characters are very similar to the elite Russian soldiers who wear black uniforms. They are commonly confused with Trooper Black, although they wear darker uniforms and have yellowish stripes on them. During the last stage of the mission these soldiers are deployed to exterminate all unidentified personnel in the Oblask Dam facility. They will initially concentrate on hunting mutants, but they willl attack you once the mutants are dead.
Taxi (Chicago)
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| Chicago Taxi | |
|---|---|
| Species | Vehicle |
| Native TimeZone | 1932 |
| Relations | Big Tony's Brother, Spaceways Taxi |
| Appearances | Story- Chicago |
Chicago Taxi is a non-playable character in the Chicago level, it is a car based on the 1932 Buick Pheaton, like Big Tony's Brother's car. It appears in all 3 difficulties & is summoned by using a 'phonebox once the nightclub pass has been obtained. The taxi travels from the far end of the street to the nightclub & back, on the way the gates which are locked at the start of the level open for it, it drives on the right & swerves around Tony's brother's wrecked car, but not around the wheel which came off it. The taxi is interactive in a minor way in that the windows can be smashed & bullet holes can be shot in it, bullet holes in the wheels turn with the wheels. But this is the only damage which can be caused & the driver cannot be harmed even with TNT. Similarly the taxi causes no damage to players if they stand in front of it, it simply pushes them out of the way.
The taxi has very little use in the game, its ability to open the gates is of no help as it only appears once the nightclub pass has been obtained & with the pass players can open the gates anyway. However in 2 player it allows the player without the card to get through the gates before they have been unlocked which could be useful if the other player has died dropping the card in an awkward place. The taxi can also be used as moving shelter from enemy fire.
Only 1 taxi appears at a time, and attempts to call more get a message saying all taxis are busy. When a new one is called any damage to the previous one is gone.
TimeSplitter Machine
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| TimeSplitter Machine | |
|---|---|
| Species | TimeSplitter Cyborg |
| Native TimeZone | 2019 |
| Relations | Reaper Splitter |
| Appearances | Story- NeoTokyo |
The TimeSplitter Machine appears in NeoTokyo in the hacker's base. Upon entering the room he is in, he will fire blue electric bolts until the machine is deactivated. The Reaper Splitter may be killed, but this doesn't fulfill the mission criteria.
The TimeSplitter Machine has the top half of a Reaper Splitter and the bottom half in a machine displaying green liquid.
TimeSplitters Future Perfect
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Beetle
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| Beetle | |
|---|---|
| Species | Insect |
| Native TimeZone | 1994 |
| Relations | N/A |
| Appearances | Story-Mansion Of Madness |
Beetles appear in the Mansion of Madness. If you allow them to reach you, they will begin to eat your flesh. at most times, the beetles are seen more as a dark mass than as individual insects. They are killed using the flamethrower.
They are small, and travel in large groups.
Cardboard Characters
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- Main article: Cardboard Characters
Cleaning Robot
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| Cleaning Robot | |
|---|---|
| Species | Robot |
| Native TimeZone | 2052 |
| Relations | N/A |
| Appearances | Story-Breaking and Entering |
The Cleaning Robot is a small robot that appears in Breaking and Entering. One needs to be called to progress in the level. It resembles a small, tracked tricycle.
Upon activation it will begin reeling off its pre-programmed advertisement as it cleans the office:
"I am the Sweet Suck PPT cleaning robot, I am ideal for both office and domestic use, no job is too small. I love filth, and my full range of accessories ensure no crevice is left untouched. I bring a smile to any owner's lips"
And also, if the player waits long enough:
"Never again feel ashamed to bring people into your home, after you have experienced the Sweet Suck PPT cleaning robot you will never want to do it yourself again"
Edwina's Ghost
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| Edwina's Ghost | |
|---|---|
| |
| Species | Ghost |
| Native TimeZone | 1994 |
| Relations | Edwina, Deadwina, Ghost |
| Appearances | Story- Mansion Of Madness |
Edwina's Ghost is the ghost form of Edwina, making her one appearance in the Mansion Of Madness. Her face is simillar (if not the same) as Deadwina. She, like the other Ghosts, aren't playable in Arcade, however, Edwina, and another dead version, Deadwina are there in her place.
Upon closer inspection (and it is difficult to see in the image to the right), one will notice that this ghost is actually taking the form of Deadwina, not Edwina (the only way to tell is to get very close to her and look at the mouth area).
She seems to be able to generate fire
Ghost
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| Ghost | |
|---|---|
| |
| Species | Ghost |
| Native TimeZone | 1994 |
| Relations | N/A |
| Appearances | Story-What Lies Below |
The Ghosts, not to be confused with Ghost, are enemies encountered in What Lies Below.
Their only attack is to float towards you until they make contact. The attack is a one-time deal as they perish afterwards. The danger lies in that they are invisible and immune to practically everything.
The only way to see and harm them is through the use of a Ghost Gun, which comes with Ghost Goggles designed to light up any spectres in the player's vicinity.
When attacked the player's screen will fade colour to Black and White for a second before returning to normal with the player having lost anything between 5 and 15% of health or armour.
These ghosts always take the form of various other zombies found in the mansion, especially Clip Clamp and Gideon Gout.
Helicopter
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The Helicopter appears in 1969 on The Khallos Express. It has to be destroyed twice for Story motivated reasons. The only way to destroy it is to fire RPGs at it using the Heatseeker, which has warheads powerful enough to penetrate the helicopter's armour. This is a point in the game where a Wormhole sequence involving both Cortez's appears. In the first instance the player must defend future Cortez while he destroys the helicopter, and in the other instance the roles swap round. It is based on the Bell AH-1 Cobra "Huey" helicopter.
Janitor
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The Janitor is a janitor, presumably working for U-Genix. He only has a cameo for a few seconds and doesn't appear in the level itself.
When Cortez cries out 'Damn it!' at the end of the 2052 levels, his shout attracts the attention of a cleaner wearing shades and sporting a grey moustache. Tipper is then shown in the arms of Kitten Celeste, saying 'Spaceman!', this showing a gag that Cortez's shout was so loud, Tipper was able to hear Cortez all the way from 1969.
Khallos (Jet Pack)
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| Khallos | |
|---|---|
| Species | Human |
| Native TimeZone | 1969 |
| Relations | Henchman, Henchwoman, Elite Henchman, Elite Henchwoman, Booty Guard |
| Appearances | Story- The Khallos Express |
Khallos, sporting a jet pack, appears in 1969. He fires an unusual weapon, it's projectile similar to that of the Sci-Fi Handgun of TS2. However, the projectile is slow moving and only causes weak damage. A glitch can make Khallos invisible but the jetpack can be seen.
Princess
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- Main article: Princess
R-100 Series Ship
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Fought at the end of You Genius, U-Genix, and they appear regularly in Something To Crow About. The version in "You Genius, U-Genix" has less health then the ones in "Something To Crow About", but can fire missiles and fires the machine guns much more rapidly. They also have red exhaust.
Railbot
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Railbots appear in You Genius, U-Genix. They run around the rails and take a few bullets to destroy.
Rolling Robots
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Rolling Robots appear in Something to Crow About. They travel by rolling as a ball, then open and turn into a turret when they get close to their target. They may be inspired by the Droidekas from Star Wars, as that both roll quite quickly, and must deploy in order to fire at a rapid rate and some form of an 'invincibility period'. The Rolling Robots can only be damaged while they are in turret mode. Droidekas, on the other hand, are just the opposite: they are most vulnerable while they are rolling, since they can only raise their energy shields they are fully deployed.they are hard to defeat as there attaacks are fast and strong and they attack almost about 2 or 3 seconds after they stop moving which makes it hard to attack them without getting hurt, or dieing yourself.
Sentry Robot
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The Sentry Robot were robots on tank tracks with built in machineguns that guarded the rooftops in Breaking and Entering. They enter the building during intruder alerts inside the building.
Ship Turret
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In Scotland The Brave, there is a turret, much like the Robot Turret of TimeSplitters 2. There is a man inside the turret.
Spiderbot
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Spiderbots appear in You Genius, U-Genix. They scuttle along the ground and take a few bullets to destroy and fire plasma bullets.
Splitter Crow
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- Main article: Splitter Crow
Strudel
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- Main article: Strudel
TimeSplitter Mothership
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The TimeSplitter Mothership is briefly seen being shot out of the sky in Time To Split and it is a mission objective to shoot it down in The Hooded Man. It shoots rockets that can be blow up with weapon fire after manning the Gun Emplacement.
Urnsay Tank
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The tank appears on Scotland The Brave. It has four machine gun turrets mounted on its hull and an anti-armour cannon on its central turret. To destroy it, Cortez must hit it with a grenade fired from the attachment of a K-SMG, which would cause the tank to stall. Once stalled, Cortez can run around to the back of the tank (where the armor is weak) and plant a pack of TNT. The tank can be destroyed without using the TNT - but it certainly makes things both easier and faster to use it.
Worm
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The Worms were encountered in the garden of the Mansion Of Madness. They can only be killed, like the mansion wraiths, with the Flamethrower. They dig underground, and ascend to attack their prey. When in the ground they can be spotted by looking for dirt and dust being kicked up across the surface of the ground.
Wraith
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Wraiths are the black, floating spirits briefly encountered in Mansion Of Madness. They can only be harmed, like the Worms, with a Flamethrower, except in the challenge Brain Drain, where any weapon can destroy them. They move through the air in a zig-zag pattern and can travel through walls and any other surface.
