TimeSplitters Wiki
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  • A "killed [character]" screen from TimeSplitters Future Perfect
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Kills and Deaths are the most common form of scoring in the TimeSplitters series.

Arcade/League[]

Once a character has had all their health removed, they are dead, and have been killed. Also, take note of the caption displaying who the character was killed by, or, in the assailant's case, who they've killed (Future Perfect only). Deathmatch game modes use the number of kills as the score method; these include Team Deathmatch, Deathmatch, Regeneration, Leech, Shrink, Vampire, and Monkey Assistant. It should be noted that Vampire in TimeSplitters Future Perfect only allows an Elimination-style game, whereas TimeSplitters 2 allowed both Deathmatch and Elimination-type matches for Vampire. In Gladiator, only the Gladiator's kill counts to their score.

Game modes also allow deaths to have an impact on the scoring system. Deathmatches can allow the "kills-losses" settings, which removes the number of times a player has died from the number of times a player has killed. The game mode Elimination is all about deaths, and doesn't take into consideration the amount a player has killed. A more camp-friendly game mode, players start with a limited number of lives and the aim of the game is to not die. Vampire, in all appearances (only if turned on in TimeSplitters 2), allows a less camp-friendly take on the game mode, where the Vampire gauge is filled when a kill is obtained and reduces as time progresses. In this game mode, a player must kill to keep their vampire gauge up and fend off other players to keep their lives up.

Losses can also have different impacts on other game modes. A loss in any game mode will leave a temporary corpse (except when the final life of an Elimination game is removed), accompanied the weapon they were wielding when killed. The newly-respawned character will have full health, no armour, and no weapons (except the first weapon, if the matching setting is on). All powerups obtained before death are also removed.

In Elimination games, a life is lost, and in a Vampire setting, the vampire gauge is reset. In Deathmatches, a player loses a point if the settings are told to do so. In Gladiator, if a Gladiator is killed, their power is relinquished to their killer, whereas if the player commits suicide as the Gladiator, the Gladiator status will go to a random bot. In BagTag and Capture the Bag, if a player with the bag is killed, they drop the bag. If a player is killed in Thief, they will drop a coin.

Story[]

The effect that kills and deaths can have on the player changes from game to game.

TimeSplitters[]

In TimeSplitters, if a player dies, they fail the mission, and have to restart from the start. If in co-operative mode, if a player dies, the remaining player can continue without them. To finish the level, a player must move their character over the red circle with the item, so if a battle plan is to take the second player to the end of the level, and the first player to the item will not work, and if the first player dies, the second player will have to pick up the item and run back to the end.

TimeSplitters 2[]

YOU LOSE

In TimeSplitters 2, it is mostly the same. Dying in single-player mode will allow the player to quit, restart level, or restart from the checkpoint.

A difference in TimeSplitters 2 is that a player does need the Time Crystal in their inventory to finish the level. However, the "end" of a level is the Time Portal, which is only created once all mandatory objectives are cleared. So, if getting the Time Crystal is the final objective in co-op, the second player could stand where the Time Portal will be, while the first player gets the Time Crystal.

If the first player dies, the Time Portal will disappear, and the second player will have to pick up the Time Crystal from the first player's corpse and take it to the newly-stabilised Time Portal. The only other unique inventory item required for the story of TimeSplitters 2 is the Digital Camera in NeoTokyo. If a player dies with the Digital Camera, they will not drop it and, therefore, the level cannot be completed if the camera wasn't yet used.

TimeSplitters Future Perfect[]

LOSE YOU

TimeSplitters Future Perfect takes a different method. If the player dies, they fail and can restart from the beginning of the level or a checkpoint. If either player dies in co-op, they also fail, and have the same options given. This means that strategic ideas where the first player dies to allow the second player to live and complete the level is not possible.

Challenge[]

In Section 1 and Behead The Undead, the player character will "die" if out of bounds for too long. This also happens in Last Stand.

Death Animations[]

There are 20 death animations in TS1, 10 in TS2, and 33 in TSFP; four of them appear in more than one game.

Animation Description Game
Falling Occurs when a "dying" character falls off a ledge. TS1
Running Jogs and stumbles, before falling onto face. TS1
Arm Shot Clutches arm, crouches, then falls onto side. TS1
Leg Shot Clutches leg, then falls onto front. TS1
Back Shot Clutches back, then falls onto front. TS1
Body Shot Clutches belly and falls on floor (females only). TS1
Body Shot Twirls around, then falls onto back. TS1
Body Shot Turns to side slightly, then falls onto left side. TS1
Head Shot Falls onto front while clutching head, looks around, then lays head down. TS1
Head Shot Slowly falls to knees, then falls onto front. TS1
Head Shot Grabs throat, falls to knees, then falls onto front. TS1
Head Shot Abruptly falls to left, landing on front. TS1
Head Shot Abruptly falls onto back, with arms out. TS1
Head Shot Grabs forehead, then falls onto front TS1
Head Shot Grabs forehead, then sits down, facing down. TS1 & TS2
Head Shot Violently flails arms while kicking right leg, before falling onto back, with arms out. TS1 & TS2
Explosion (Front) Back-flips onto front, before bouncing back upwards and landing on back. Trilogy
Explosion (Front) Rolls on floor, before stopping and laying on back, with one arm facing up, one facing down. Trilogy
Explosion (Front) Rolls backwards, then lands on front. TS1
Explosion (Back) Front-flips and lands on back. TS1
Head Shot Abruptly falls onto back while flailing limbs slightly. TS2
Body Shot Turns around, does a side-flip, then lands on left side, resting head on left arm. TS2
Body Shot Staggers back while clutching belly, and lands on right side. TS2
Body Shot Spins around and falls onto front. TS2
Body Shot Clutches chest and falls backwards, with right arm on chest. TS2
Body Shot Clutches chest, steps back slightly, then gradually falls onto front. TS2
Drowning Flails and gasps for air while sinking deeper into Venice canal. TSFP
Falling Falls off cliff in a ragdoll-like fashion. TSFP
Running Spins around and falls onto back with arms above head. TSFP
Running Abruptly falls onto front. TSFP
Fire Violently flails arms, falls onto back, and gradually stops moving. TSFP
On Fire (Zombie) Slowly walks, gradually falls onto front, then stops moving (Story mode only). TSFP
Henchmen On two occasions, a Henchman will simply just fall onto back (Khallos Express only). TSFP
Head Shot Starts crouched, then abruptly falls back, landing on side (Story mode only). TSFP
Face Shot Falls onto knees, before quickly falling onto back, with both arms out-stretched. TSFP
Head Shot Bobs head a bit, falls to knees, then falls onto right side, laying in foetal position. TSFP
Head Shot Falls to knees, then falls onto back, with right leg underneath body. TSFP
Head Shot (Back) Simply falls onto front, with both feet facing inwards TSFP
Head Shot (Back) Falls to knees, then falls on front, on top of arms. TSFP
Body Shot Spins around, falls on back, inspects "blood" on hand from wound, then lays head back. TSFP
Body Shot Abruptly falls onto left side, resting head on left arm. TSFP
Body Shot Gradually sits down, then lays back, with arms half-resting on torso. TSFP
Body Shot Falls quickly onto back, with all limbs out-stretched. TSFP
Body Shot Holds belly with an arm, walks down to floor, then lays on side, resting head on other arm. TSFP
Body Shot Steps back, looks at hands, looks forth, then falls onto front, laying on one arm. TSFP
Shotgunned Flies backwards, landing on back, with arms out-stretched. TSFP
Shotgunned Spins backwards, landing awkwardly on side, almost in a foetal position. TSFP
Shotgunned Spins backwards, then lands on back, with an arm slightly out-stretched. TSFP
Left Leg Shot Clutches left leg, before crumpling onto left side. TSFP
Right Leg Shot Clutches right shin, before falling onto back. TSFP
Explosion (Front) Flies backwards, then lands on back, with arms out-stretched and legs scrunched inwards. TSFP
Explosion (Back) Flies forwards, then lands on front with arms out-stretched. TSFP
Explosion (Side) Flies sideways and lands on front, with one arm more out-stretched TSFP
Run Over (Front) Run over by a vehicle, face first. TSFP
Run Over (Back) Run over by a vehicle, back first. TSFP
Robot (Arcade) Robot character shakes head and falls on face. TSFP
Robot (Story) Robot character shakes head and falls on back. TSFP

Trivia[]

  • TimeSplitters 1 has an unused death animation seen here.
  • In TimeSplitters 1, when dying from stepping out of bounds (Last Stand or Section 1), the player character will use the "falling" death animation.
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