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Sci-fi Handgun
Handgun
Ammo
(Mag/Max Ammo)
TS1: 20/500
TS2: 30/200
TSFP: 16/200
Fire Rate
Rounds per sec (RPS)
TS1: 7.25 bps (primary)
TS1: 5.15 bps (secondary)
TS2: 6 bps
TSFP: ?
Reload Time TS1: 0.47 second
TS2: 1 second
TSFP: 2.25 seconds
Damage (per Single Shot)
Head/Body/Leg
TS1: 100%/19%/8%
Secondary: 100%/75%/30%
TS2: 10%/6.5%/3.5%
TSFP: 24%/17%/12%
Weapon Type Pistol
Native Timezone 2005 (TS1 Variant)
2019 - 2315 (TS2 Variant)
2243 - 2401 (TSFP Variant)
Zoom TS1: No
TS2: No
TSFP: Yes
Primary Fire TS1: Fires bullet
TS2: Fires three rebounding lasers
TSFP: Fires blue laser
Secondary Fire TS1: Fires ricocheting bullet
TS2: Slightly slower fire-rate
TSFP: Fires green ricochet laser
Game Appearances TimeSplitters
TimeSplitters 2
TimeSplitters Future Perfect

TimeSplitters 1[]

The TS1 version of this weapon is semi-automatic. It has a magazine capacity of 20 and can fire standard bullets at a fairly fast rate.

It also has a secondary fire of low-velocity, ricocheting, plasma bullets that deal much more damage, though this mode fires fewer rounds per second. These ricocheting bullets can bounce about the room and hit you as well as your opponent.

When "if best" is switched on, the Sci-Fi Handgun ranks as the 6th best weapon on TS1, on the same level as the Assault Shotgun and Shotgun (x2).

TimeSplitters 2[]

The TS2 version of this weapon, while maintaining the same appearance, is significantly inferior to the TimeSplitters 1 version in every way, other than magazine size.

The primary (and only) fire mode ricochets, the rounds move much slower, as well as do a significantly smaller amount of damage, and the gun fires in bursts of three, rather than semi-auto.

However, the chaos by the insanely bouncing bolts make the area hazardous for pursuers or to suppress an area.

Many fans of the game find this version of the Sci-Fi Handgun to be the weakest. This is mostly due to the slow-moving bullets and the surprisingly weak damage, along with fire rate being an issue.

The TS1 variant does exist in the game, but it lacks a texture and proper firing sprite. However, it does function somewhat.

TimeSplitters Future Perfect[]

The TSFP version of this weapon is a vast improvement over the TimeSplitters 2 model, which was regarded as a rather low-grade weapon. It can fire as quickly as you can pull the trigger, is very accurate, has a high damage rating, and also a small zoom ability.

The compulsory three-shot-burst has also been removed from this version, but the ability to turn the rebound shots on and off has been added, making it a much more user-friendly weapon. It has a magazine capacity of 16 and an unusually large amount of reserve ammo, making it a very useful weapon in your arsenal.

The TSFP version of the weapon has the primary ability to fire ordinary blue plasma rounds, or the secondary fire mode of firing slower-moving, green, rebounding rounds. The green rounds have the same strength as normal fire. As always, care is advised whilst the rebound function is active, as shots carelessly fired at a wall right in front of you may bounce back at you. Also note that the speed of the shot in Future Perfect ricochets at the same speed.

Of course, two Sci-Fi Handguns are better than one. In Arcade matches against non-computer opponents, there's a trick with the handgun (dual-wielding for best measure) that lets you confuse your buddies, and allows you for a quick getaway within the confusion. This will only work in corridor spaces; the Arcade level Bunker is a snap for this throughout the level. When an enemy is chasing you, knowing that you'll probably get hit a few times, turn around, flick the Reflective Bullet function on, and let loose in a spiral around you, aiming only at the walls, floor and ceiling. The sharper the angle that you shoot it off at, the more that this "Bullet Wall" will be concentrated. Your pursuer will probably try to dodge the best he can, and eventually start to back off from the flood, or just flat-out panic. His vision of you will also be obscured by tons of sparks, giving you the few short seconds you need to escape. It is not recommended to try this multiple times in a row, as your opponent may become aware of the tactics.

Trivia[]

  • The TS2 Sci-Fi Handgun appears in NeoTokyo (2019) and Robot Factory (2315), making the gun at least 296 years old, an extremely long time. However, the TSFP version of it appears in Time To Split and The Hooded Man (2401). This is strange, as the gun also appears in Machine Wars and Something To Crow About (2243) as the 'new version', indicating that the 'older' TS2 Sci-Fi Handgun was kept in production, or was a military surplus.
  • The TSFP version of the Sci-Fi Handgun seems to have some kind of scope on it, but zooming does not provide a scope reticule, unlike most other scoped weapons, such as Sniper Rifles.
  • The TSFP Sci-Fi Handgun appears to be a completely different build - or brand - to the other two.
  • The 2019 TS2 Sci-Fi Handgun is the upgraded successor to the 2005 TS1 Sci-Fi Handgun.
  • Originally, the TSFP Sci-Fi Handgun had no zoom-in.
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