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Damage is the key to winning in most game modes. Damage can be inflicted by many means, but the majority of damage is dealt through the weapons of the game. There are other forms of damage such as the steam from the pipes in Chinese once shot or the fire present in the Atom Smasher missions. This is usually known as "environmental damage". Another type of damage is damage inflicted by story or challenge AI such as the Wraiths or TimeSplitters bolts. Another way to die, as a result of weapons, is the flame removing the health of the player. The complete reduction of the Vampire gauge in Vampire will kill a player too.

Kills and DeathsEdit

Main article: Kills and Deaths

Damage applied to characters leeches from the Health and Armor of them. Once a character has had all their health removed, they are "dead", and have been "killed". Deathmatch game modes use the amount of kills as the score method. Elimination matches use the death as the score method, making it unnecessary to kill but necessary to stay alive.

WeaponsEdit

The bulk of damage dealt in the TimeSplitters series is through the use of weapons. The weapons of the game vary greatly in the speed of fire, reload times, and damage dealt. Usually, they are made to balance each other out to make weapons better in some aspects. Automatics have quicker fire-rates but aren't as strong. Shotguns and explosives remove more damage, but have slower fire-rates and reload times. Other unique weapons like the Injector and Flamethrower use different standards. The Injector doesn't remove any damage whatsoever, but uses a unique system of "inflation". The Flamethrower inflicts no damage too, it however sets characters on fire which leeches at their health until they are put out or death in TimeSplitters 2 or eventually extinguished in TimeSplitters Future Perfect. The environmental factor of fire in Atom Smasher of TimeSplitters 2 has a different effect and just damages the player but does not light them.

TimeSplittersEdit

WeaponsEdit

Weapon Head Chest Leg
Fists
Pistol
M16
Assault Rifle
Sniper Rifle
Raygun
Raygun Carbine
Scifi Autorifle
Scifi Handgun
Proximity Mine
Remote Mine
Timed Mine
TNT
Tommy Gun
Assault Shotgun
Uzi
Blunderbuss
Colt Pistol
Shotgun
Brick

TimeSplitters 2Edit

WeaponsEdit

Weapon Head Chest Leg
Fists
Silenced Pistol 12% 9% 5%
Luger Pistol 12% 9% 5%
Garrett Revolver 25% 15% 10%
Crossbow 25% 15%

10%

Vintage Rifle 100% 40% 20%
Sniper Rifle 100% 30% 12%
Shotgun 25% 15% 10%
Tactical 12-Gauge 100% 75% 50%
Soviet S47 12% 6% 4%
Tommy Gun 9% 9% 9%
Scifi Handgun 10% 5% 3%
Lasergun

SS:10%


CS:60%

6%


30%

3%


15%

ElectroTool
Plasma Autorifle 35% 15% 8%
SBP90 Machinegun 12% 9% 5%
Minigun 20% 10% 5%
Grenade Launcher 100% 100% 100%
Rocket Launcher 100% 100% 100%
Homing Launcher 100% 100% 100%
Proximity Mine 100% 100% 100%
Remote Mine 100% 100% 100%
Timed Mine 100% 100% 100%
TNT 100% 100% 100%
Fire Extinguisher 0% 0% 0%
Brick
Silenced Luger* 12% 9% 5%

* Not available in Arcade.

TimeSplitters Future PerfectEdit

WeaponsEdit

Weapon Head Chest Leg
Fists
Baseball Bat 80% 80% 80%
Pistol 9mm 15% 10% 5%
Kruger 9mm 30% 18% 10%
LX-18 15% 10% 5%
Scifi Handgun 20% 13% 9%
Revolver 50% 25% 15%
Injector 0% 0% 0%
Mag-Charger 45% 35% 20%
Flamethrower 0% 0% 0%
Machinegun 15% 8% 4%
K-SMG 20% 12% 4%
Shotgun 50% 25% 15%
Dispersion Gun 100% 75% 75%
Tactical 12-Gauge
Soviet Rifle
Harpoon Gun
ElectroTool
Plasma Autorifle
SBP500
Minigun
Rocket Launcher 100% 100% 100%
Heatseeker 100% 100% 100%
Ghost Gun
Scifi Sniper

100%

50% 25%
Vintage Rifle
Sniper Rifle
Flare Gun
Proximity Mines 100% 100% 100%
Remote Mines 100% 100% 100%
Timed Mines 100% 100% 100%
Grenades 100% 100% 100%
Plasma Grenades 100% 100% 100%
Time Disruptor Grenades*
TNT*

* Not available in Arcade.

EnvironmentalEdit

Environmental damage is damage that has no particular target and is caused by the level itself, therefore varies between story level and arcade maps. Falling into certain death areas is the most common type, but the steam from Chinese and propellers from Zeppelin are example of other methods.

Most of the time they are instant death things, such as falling off map edges like in Temple and Chasm or being ran over by the train in Subway. Another form of environmental damage is given by exiting areas, like falling from the ledge in Heist from the original TimeSplitters, or exiting the play-area for a certain period of time in Last Stand and other challenges in a similar format such as the Behead The Undead challenges from all three games.

Location Type Element Damage Description
Tomb Story mission Crate Removing a crate's small health will cause it to explode, damaging players in a radius.
Chinese Story mission Crate Removing a crate's small health will cause it to explode, damaging players in a radius.
Chemical Plant Story mission Barrel Removing a barrel's small health will cause it to explode, damaging players in a radius.
Behead The Undead Challenge Play area 100% Exiting the area will start a three-second timer. If not returned to the area by 0, player dies.
Putrid Punchout Challenge Play area 100% Exiting the area will start a three-second timer. If not returned to the area by 0, player dies.
Dusk of the Dead Challenge Play area 100% Exiting the area will start a three-second timer. If not returned to the area by 0, player dies.
Barrel Blast Challenge Barrel Removing a barrel's small health will cause it to explode, damaging players in a radius.
Heist Challenge Play area 100% After falling from the ledge, touching the ground will instantly kill the player.
Village Map Sea 100% Falling into the waters causes instant death.
Planet X Map Waterfall 100% Falling into the waterfall causes instant death.
Site Map Glass Moving through glass causes damage to the player.
Siberia Story mission Steam The steam pressure at the end of one room is controlled by three wheels in sub-rooms. Passing through the steam will cause minimal damage. The steam can be set to four pressures, 100%, 66%, 33% and 0%.
Siberia Story mission Shower Relieves fire status The shower room will remove the fire status if set alight by the flamethrower.
Siberia Story mission Glass Moving through the glass in the room where the disk is obtained will damage the player.
Chicago Story mission Crate The crates will explode if their small health amount is removed, damaging characters in a radius. The explosion can also kill a glitched player.
Wild West Story mission TNT truck When the TNT truck is blown up, it will damage characters in its blast radius. In order to progress with the story, it has to be moved next to the prison wall. When its load is blown up in this place in co-op, second player will always take damage.
Wild West Story mission Fire The fire surrounding the barngirl in the burning barn will torch players that move into it.
Wild West Story mission Crystal mine wall When the cart is released, it will follow down the track and blow up when it crashes into a wall in the crystal mine. If a player is close enough, they will be damaged by the explosion.
Wild West Story mission Chasm 100% Falling into the chasm will cause the victim to lose all health.
Atom Smasher Story mission Fire In certain parts of the mission, player's will have to extinguish flames to pass through to then ext area. Moving into the fire will burn the enemy for minimal health.
Aztec Ruins Story mission Pit 100% The traps in the Lost Temple of T'hochek are to trap trespassers, but for the players they are to trap the golems. Falling into one will instantly kill the player.
Aztec Ruins Story mission Boulder In an area of the temple, players will be pursued by a boulder following them down stairs. The boulder will deal damage and possibly kill the player.
Robot Factory Story mission Laser The moving laser near the start of the level has two settings. The first will cause minor damage to passers by, the second will set-off an alarm.
Space Station Story mission Atmosphere When outside of the Space Station, gunning down the TimeSplitter fleet, players will take damage unless they are equipped with the environmental suits.
Space Station Story mission Fall The second lift moves slowly, and takes a while to reach the top. Prematurely jumping can cause instant death to the player.
Fight Off The Living Dead Challenge Play area 100% Exiting the area will start a three-second timer. If not returned to the area by 0, player dies.
Sergio's Last Stand Challenge Play area 100% Exiting the area will start a three-second timer. If not returned to the area by 0, player dies.
Day of the Dammed Challenge Play area 100% Exiting the area will start a three-second timer. If not returned to the area by 0, player dies.
Silent but Deadly Challenge Infiltration points 100% After being caught, infiltration points will deplete. When they hit 0, the player will fail.
Trouble at the Docks Challenge Infiltration points 100% After being caught, infiltration points will deplete. When they hit 0, the player will fail.
Escape from NeoTokyo Challenge Infiltration points 100% After being caught, infiltration points will deplete. When they hit 0, the player will fail.
Mexican Mission Map Waterfall Relieves fire status The waterfall will remove the fire status from players.
Ice Station Map Glass Moving through glass in the central building will damage players.
Hospital Map Shower Relieves fire status If set alight, players can seek redemption through the showers.
Nightclub Map Glass Moving through the glass will cause the glass to break and the player to take damage.
Chinese Map Water Relieves fire status Players with the fire status can seek the water outside, beneath the bridge to relieve it.
Compound Challenge Rain Relieves fire status The bulky outdoor area of Compound makes it simple to escape the fire status and reduces the effectiveness of the flamethrower and grenade launcher.
Chasm Map Chasm 100% Falling from the level into the black abyss will kill the player.
Site Map Glass Moving through glass causes damage to the player.

AI AttacksEdit

Many characters in the story of the games may act differently in the arcade. The common violators are the Undead and the TimeSplitters. Robots also act differently, and some use in-built devices to damage the enemy. Most NPCs also have their own way of damaging the player.



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