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Baseball Bat
batbu8.jpg
Ammo none
Fire Rate
bullets per sec/cartridge time
none
Reload Time N/A
Damage (per Single Shot)
Head/Body/Leg
80%
Type Melee
Native Timezone 1994
Zoom None
Primary Fire Swing Bat
Secondary Fire None
Games TimeSplitters Future Perfect

The Baseball Bat is a purely melee weapon found in TimeSplitters Future Perfect.

GeneralEdit

The Baseball Bat is first used in the Mansion, and is the only place in the story game where you use it. It is much stronger than your fists, but is only recommended in situations where ammo must be conserved, or situations in which all ammo has been depleted.

Baseball Bat

The Baseball Bat view model and spawn model









BugsEdit

  • Story AI wielding this weapon and who have spotted you will charge towards you, but at an extremely slow rate. If a Story AI or Multiplayer Bot hasn't spotted or identified an enemy yet, it holds it like a pistol, top facing towards the ceiling.
  • On Mapmaker, if you place a robot Story AI armed with a baseball bat and set it to spawn and attack, the AI will just stand there hitting itself even if it is attacked. This is due to a glitch that makes the robot think it has a gun; the recoil makes it look as if the robot is hitting itself.


Trivia
Edit

  • Upon being killed with a baseball bat by a player, the victim will always do one of the three headshot death animations. When killed by a bot or mapmaker ai, they will do one of the body shot animations. If hit in the head by a bot or mapmaker ai, they will still do a headshot animation.
For more tips, please visit the Weapon Tips page.

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